Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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#include "COM_QualityStepHelper.h"
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#define MAX_GAUSSTAB_RADIUS 30000
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#include "BLI_simd.h"
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namespace blender::compositor {
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class BlurBaseOperation : public MultiThreadedOperation, public QualityStepHelper {
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private:
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bool extend_bounds_;
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protected:
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static constexpr int IMAGE_INPUT_INDEX = 0;
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static constexpr int SIZE_INPUT_INDEX = 1;
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protected:
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BlurBaseOperation(DataType data_type8);
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float *make_gausstab(float rad, int size);
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#ifdef BLI_HAVE_SSE2
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__m128 *convert_gausstab_sse(const float *gausstab, int size);
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#endif
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/**
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* Normalized distance from the current (inverted so 1.0 is close and 0.0 is far)
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* 'ease' is applied after, looks nicer.
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*/
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float *make_dist_fac_inverse(float rad, int size, int falloff);
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void update_size();
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/**
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* Cached reference to the input_program
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*/
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SocketReader *input_program_;
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SocketReader *input_size_;
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NodeBlurData data_;
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float size_;
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bool sizeavailable_;
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/* Flags for inheriting classes. */
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bool use_variable_size_;
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public:
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virtual void init_data() override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void set_data(const NodeBlurData *data);
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void set_size(float size)
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{
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size_ = size;
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sizeavailable_ = true;
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}
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void set_extend_bounds(bool extend_bounds)
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{
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extend_bounds_ = extend_bounds;
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}
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int get_blur_size(eDimension dim) const;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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virtual void get_area_of_interest(int input_idx,
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const rcti &output_area,
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rcti &r_input_area) override;
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};
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} // namespace blender::compositor
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