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blender-archive/source/blender/compositor/operations/COM_BoxMaskOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

67 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class BoxMaskOperation : public MultiThreadedOperation {
private:
using MaskFunc = std::function<float(bool is_inside, const float *mask, const float *value)>;
/**
* Cached reference to the input_program
*/
SocketReader *input_mask_;
SocketReader *input_value_;
float sine_;
float cosine_;
float aspect_ratio_;
int mask_type_;
const NodeBoxMask *data_;
public:
BoxMaskOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_data(const NodeBoxMask *data)
{
data_ = data;
}
void set_mask_type(int mask_type)
{
mask_type_ = mask_type;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
void apply_mask(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs,
MaskFunc mask_func);
};
} // namespace blender::compositor