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blender-archive/source/blender/compositor/operations/COM_DenoiseOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

99 lines
2.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. */
#pragma once
#include "COM_SingleThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
bool COM_is_denoise_supported();
class DenoiseBaseOperation : public SingleThreadedOperation {
protected:
bool output_rendered_;
protected:
DenoiseBaseOperation();
public:
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
};
class DenoiseOperation : public DenoiseBaseOperation {
private:
/**
* \brief Cached reference to the input programs
*/
SocketReader *input_program_color_;
SocketReader *input_program_albedo_;
SocketReader *input_program_normal_;
/**
* \brief settings of the denoise node.
*/
const NodeDenoise *settings_;
public:
DenoiseOperation();
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_denoise_settings(const NodeDenoise *settings)
{
settings_ = settings;
}
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void hash_output_params() override;
void generate_denoise(MemoryBuffer *output,
MemoryBuffer *input_color,
MemoryBuffer *input_normal,
MemoryBuffer *input_albedo,
const NodeDenoise *settings);
MemoryBuffer *create_memory_buffer(rcti *rect) override;
};
class DenoisePrefilterOperation : public DenoiseBaseOperation {
private:
std::string image_name_;
public:
DenoisePrefilterOperation(DataType data_type);
void set_image_name(StringRef name)
{
image_name_ = name;
}
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void hash_output_params() override;
MemoryBuffer *create_memory_buffer(rcti *rect) override;
private:
void generate_denoise(MemoryBuffer *output, MemoryBuffer *input);
};
} // namespace blender::compositor