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blender-archive/source/blender/compositor/operations/COM_EllipseMaskOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

67 lines
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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class EllipseMaskOperation : public MultiThreadedOperation {
private:
using MaskFunc = std::function<float(bool is_inside, const float *mask, const float *value)>;
/**
* Cached reference to the input_program
*/
SocketReader *input_mask_;
SocketReader *input_value_;
float sine_;
float cosine_;
float aspect_ratio_;
int mask_type_;
NodeEllipseMask *data_;
public:
EllipseMaskOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_data(NodeEllipseMask *data)
{
data_ = data;
}
void set_mask_type(int mask_type)
{
mask_type_ = mask_type;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
void apply_mask(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs,
MaskFunc mask_func);
};
} // namespace blender::compositor