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blender-archive/source/blender/compositor/operations/COM_FlipOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

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- `./extern/` was left out.
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  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

42 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class FlipOperation : public MultiThreadedOperation {
private:
SocketReader *input_operation_;
bool flip_x_;
bool flip_y_;
public:
FlipOperation();
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void init_execution() override;
void deinit_execution() override;
void setFlipX(bool flipX)
{
flip_x_ = flipX;
}
void setFlipY(bool flipY)
{
flip_y_ = flipY;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor