Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_light_types.h"
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namespace blender::compositor {
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class GlareThresholdOperation : public MultiThreadedOperation {
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private:
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/**
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* \brief Cached reference to the input_program
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*/
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SocketReader *input_program_;
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/**
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* \brief settings of the glare node.
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*/
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const NodeGlare *settings_;
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public:
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GlareThresholdOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void set_glare_settings(const NodeGlare *settings)
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{
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settings_ = settings;
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}
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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