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blender-archive/source/blender/compositor/operations/COM_GlareThresholdOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

53 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "DNA_light_types.h"
namespace blender::compositor {
class GlareThresholdOperation : public MultiThreadedOperation {
private:
/**
* \brief Cached reference to the input_program
*/
SocketReader *input_program_;
/**
* \brief settings of the glare node.
*/
const NodeGlare *settings_;
public:
GlareThresholdOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_glare_settings(const NodeGlare *settings)
{
settings_ = settings;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor