Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_IDMaskOperation.h"
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namespace blender::compositor {
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IDMaskOperation::IDMaskOperation()
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{
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Value);
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flags_.complex = true;
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flags_.can_be_constant = true;
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}
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void *IDMaskOperation::initialize_tile_data(rcti *rect)
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{
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void *buffer = get_input_operation(0)->initialize_tile_data(rect);
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return buffer;
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}
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void IDMaskOperation::execute_pixel(float output[4], int x, int y, void *data)
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{
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MemoryBuffer *input_buffer = (MemoryBuffer *)data;
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const int buffer_width = input_buffer->get_width();
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float *buffer = input_buffer->get_buffer();
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int buffer_index = (y * buffer_width + x);
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output[0] = (roundf(buffer[buffer_index]) == object_index_) ? 1.0f : 0.0f;
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}
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void IDMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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const MemoryBuffer *input = inputs[0];
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const int width = BLI_rcti_size_x(&area);
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for (int y = area.ymin; y < area.ymax; y++) {
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float *out = output->get_elem(area.xmin, y);
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const float *in = input->get_elem(area.xmin, y);
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const float *row_end = out + width * output->elem_stride;
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while (out < row_end) {
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out[0] = (roundf(in[0]) == object_index_) ? 1.0f : 0.0f;
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in += input->elem_stride;
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out += output->elem_stride;
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}
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}
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}
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} // namespace blender::compositor
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