Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "BKE_image.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "COM_MultiThreadedOperation.h"
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#include "MEM_guardedalloc.h"
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#include "RE_pipeline.h"
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#include "RE_texture.h"
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namespace blender::compositor {
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/**
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* \brief Base class for all image operations
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*/
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class BaseImageOperation : public MultiThreadedOperation {
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protected:
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ImBuf *buffer_;
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Image *image_;
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ImageUser *image_user_;
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/* TODO: Remove raw buffers when removing Tiled implementation. */
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float *image_float_buffer_;
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unsigned int *image_byte_buffer_;
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float *image_depth_buffer_;
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MemoryBuffer *depth_buffer_;
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int imageheight_;
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int imagewidth_;
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int framenumber_;
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int number_of_channels_;
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const RenderData *rd_;
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const char *view_name_;
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BaseImageOperation();
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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virtual ImBuf *get_im_buf();
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public:
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void init_execution() override;
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void deinit_execution() override;
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void set_image(Image *image)
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{
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image_ = image;
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}
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void set_image_user(ImageUser *imageuser)
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{
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image_user_ = imageuser;
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}
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void set_render_data(const RenderData *rd)
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{
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rd_ = rd;
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}
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void set_view_name(const char *view_name)
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{
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view_name_ = view_name;
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}
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void set_framenumber(int framenumber)
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{
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framenumber_ = framenumber;
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}
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};
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class ImageOperation : public BaseImageOperation {
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public:
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/**
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* Constructor
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*/
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ImageOperation();
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class ImageAlphaOperation : public BaseImageOperation {
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public:
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/**
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* Constructor
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*/
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ImageAlphaOperation();
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class ImageDepthOperation : public BaseImageOperation {
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public:
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/**
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* Constructor
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*/
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ImageDepthOperation();
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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