Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_InvertOperation.h"
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namespace blender::compositor {
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InvertOperation::InvertOperation()
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{
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Color);
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this->add_output_socket(DataType::Color);
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input_value_program_ = nullptr;
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input_color_program_ = nullptr;
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color_ = true;
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alpha_ = false;
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set_canvas_input_index(1);
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flags_.can_be_constant = true;
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}
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void InvertOperation::init_execution()
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{
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input_value_program_ = this->get_input_socket_reader(0);
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input_color_program_ = this->get_input_socket_reader(1);
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}
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void InvertOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float input_value[4];
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float input_color[4];
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input_value_program_->read_sampled(input_value, x, y, sampler);
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input_color_program_->read_sampled(input_color, x, y, sampler);
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const float value = input_value[0];
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const float inverted_value = 1.0f - value;
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if (color_) {
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output[0] = (1.0f - input_color[0]) * value + input_color[0] * inverted_value;
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output[1] = (1.0f - input_color[1]) * value + input_color[1] * inverted_value;
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output[2] = (1.0f - input_color[2]) * value + input_color[2] * inverted_value;
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}
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else {
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copy_v3_v3(output, input_color);
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}
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if (alpha_) {
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output[3] = (1.0f - input_color[3]) * value + input_color[3] * inverted_value;
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}
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else {
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output[3] = input_color[3];
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}
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}
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void InvertOperation::deinit_execution()
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{
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input_value_program_ = nullptr;
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input_color_program_ = nullptr;
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}
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void InvertOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float value = *it.in(0);
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const float inverted_value = 1.0f - value;
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const float *color = it.in(1);
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if (color_) {
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it.out[0] = (1.0f - color[0]) * value + color[0] * inverted_value;
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it.out[1] = (1.0f - color[1]) * value + color[1] * inverted_value;
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it.out[2] = (1.0f - color[2]) * value + color[2] * inverted_value;
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}
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else {
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copy_v3_v3(it.out, color);
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}
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if (alpha_) {
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it.out[3] = (1.0f - color[3]) * value + color[3] * inverted_value;
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}
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else {
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it.out[3] = color[3];
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}
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}
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}
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} // namespace blender::compositor
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