Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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/**
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* Class with implementation of blurring for keying node
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*/
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class KeyingBlurOperation : public MultiThreadedOperation {
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protected:
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int size_;
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int axis_;
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public:
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enum BlurAxis {
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BLUR_AXIS_X = 0,
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BLUR_AXIS_Y = 1,
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};
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KeyingBlurOperation();
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void set_size(int value)
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{
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size_ = value;
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}
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void set_axis(int value)
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{
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axis_ = value;
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}
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void *initialize_tile_data(rcti *rect) override;
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void execute_pixel(float output[4], int x, int y, void *data) override;
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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