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blender-archive/source/blender/compositor/operations/COM_KeyingOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

43 lines
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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#pragma once
#include <string.h>
#include "COM_MultiThreadedOperation.h"
#include "BLI_listbase.h"
namespace blender::compositor {
/**
* Class with implementation of keying node
*/
class KeyingOperation : public MultiThreadedOperation {
protected:
SocketReader *pixel_reader_;
SocketReader *screen_reader_;
float screen_balance_;
public:
KeyingOperation();
void init_execution() override;
void deinit_execution() override;
void set_screen_balance(float value)
{
screen_balance_ = value;
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor