Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
43 lines
936 B
C++
43 lines
936 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#pragma once
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#include <string.h>
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#include "COM_MultiThreadedOperation.h"
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#include "BLI_listbase.h"
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namespace blender::compositor {
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/**
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* Class with implementation of keying node
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*/
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class KeyingOperation : public MultiThreadedOperation {
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protected:
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SocketReader *pixel_reader_;
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SocketReader *screen_reader_;
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float screen_balance_;
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public:
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KeyingOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_screen_balance(float value)
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{
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screen_balance_ = value;
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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