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blender-archive/source/blender/compositor/operations/COM_MapValueOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

58 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MapValueOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_operation_;
const TexMapping *settings_;
public:
/**
* Default constructor
*/
MapValueOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
/**
* \brief set the TexMapping settings
*/
void set_settings(const TexMapping *settings)
{
settings_ = settings;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor