Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#pragma once
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#include "BLI_listbase.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_mask_types.h"
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#include "IMB_imbuf_types.h"
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/* Forward declarations. */
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struct MaskRasterHandle;
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namespace blender::compositor {
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/**
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* Class with implementation of mask rasterization
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*/
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class MaskOperation : public MultiThreadedOperation {
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protected:
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Mask *mask_;
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/* NOTE: these are used more like aspect,
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* but they _do_ impact on mask detail */
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int mask_width_;
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int mask_height_;
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float mask_width_inv_; /* `1 / mask_width_` */
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float mask_height_inv_; /* `1 / mask_height_` */
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float mask_px_ofs_[2];
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float frame_shutter_;
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int frame_number_;
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bool do_feather_;
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struct MaskRasterHandle *raster_mask_handles_[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
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unsigned int raster_mask_handle_tot_;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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public:
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MaskOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_mask(Mask *mask)
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{
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mask_ = mask;
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}
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void set_mask_width(int width)
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{
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mask_width_ = width;
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mask_width_inv_ = 1.0f / (float)width;
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mask_px_ofs_[0] = mask_width_inv_ * 0.5f;
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}
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void set_mask_height(int height)
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{
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mask_height_ = height;
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mask_height_inv_ = 1.0f / (float)height;
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mask_px_ofs_[1] = mask_height_inv_ * 0.5f;
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}
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void set_framenumber(int frame_number)
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{
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frame_number_ = frame_number;
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}
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void set_feather(bool feather)
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{
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do_feather_ = feather;
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}
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void set_motion_blur_samples(int samples)
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{
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raster_mask_handle_tot_ = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
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}
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void set_motion_blur_shutter(float shutter)
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{
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frame_shutter_ = shutter;
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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Vector<MaskRasterHandle *> get_non_null_handles() const;
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};
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} // namespace blender::compositor
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