Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_MovieClipAttributeOperation.h"
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#include "BKE_movieclip.h"
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#include "BKE_tracking.h"
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namespace blender::compositor {
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MovieClipAttributeOperation::MovieClipAttributeOperation()
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{
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this->add_output_socket(DataType::Value);
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framenumber_ = 0;
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attribute_ = MCA_X;
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invert_ = false;
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needs_canvas_to_get_constant_ = true;
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is_value_calculated_ = false;
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stabilization_resolution_socket_ = nullptr;
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}
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void MovieClipAttributeOperation::init_execution()
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{
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if (!is_value_calculated_) {
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calc_value();
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}
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}
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void MovieClipAttributeOperation::calc_value()
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{
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BLI_assert(this->get_flags().is_canvas_set);
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is_value_calculated_ = true;
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if (clip_ == nullptr) {
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return;
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}
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float loc[2], scale, angle;
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loc[0] = 0.0f;
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loc[1] = 0.0f;
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scale = 1.0f;
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angle = 0.0f;
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int clip_framenr = BKE_movieclip_remap_scene_to_clip_frame(clip_, framenumber_);
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NodeOperation &stabilization_operation =
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stabilization_resolution_socket_ ?
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stabilization_resolution_socket_->get_link()->get_operation() :
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*this;
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BKE_tracking_stabilization_data_get(clip_,
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clip_framenr,
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stabilization_operation.get_width(),
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stabilization_operation.get_height(),
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loc,
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&scale,
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&angle);
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switch (attribute_) {
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case MCA_SCALE:
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value_ = scale;
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break;
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case MCA_ANGLE:
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value_ = angle;
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break;
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case MCA_X:
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value_ = loc[0];
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break;
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case MCA_Y:
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value_ = loc[1];
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break;
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}
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if (invert_) {
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if (attribute_ != MCA_SCALE) {
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value_ = -value_;
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}
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else {
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value_ = 1.0f / value_;
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}
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}
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}
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void MovieClipAttributeOperation::execute_pixel_sampled(float output[4],
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float /*x*/,
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float /*y*/,
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PixelSampler /*sampler*/)
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{
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output[0] = value_;
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}
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void MovieClipAttributeOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
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{
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r_area = preferred_area;
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}
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const float *MovieClipAttributeOperation::get_constant_elem()
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{
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if (!is_value_calculated_) {
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calc_value();
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}
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return &value_;
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}
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} // namespace blender::compositor
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