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blender-archive/source/blender/compositor/operations/COM_MovieDistortionOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "DNA_movieclip_types.h"
#include "MEM_guardedalloc.h"
#include "BKE_tracking.h"
namespace blender::compositor {
class MovieDistortionOperation : public MultiThreadedOperation {
private:
SocketReader *input_operation_;
MovieClip *movie_clip_;
int margin_[2];
protected:
bool apply_;
int framenumber_;
struct MovieDistortion *distortion_;
int calibration_width_, calibration_height_;
float pixel_aspect_;
public:
MovieDistortionOperation(bool distortion);
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void init_data() override;
void init_execution() override;
void deinit_execution() override;
void set_movie_clip(MovieClip *clip)
{
movie_clip_ = clip;
}
void set_framenumber(int framenumber)
{
framenumber_ = framenumber;
}
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor