Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_ImageOperation.h"
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namespace blender::compositor {
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class MultilayerBaseOperation : public BaseImageOperation {
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private:
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int pass_id_;
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int view_;
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protected:
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RenderLayer *render_layer_;
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RenderPass *render_pass_;
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ImBuf *get_im_buf() override;
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public:
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/**
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* Constructor
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*/
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MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view);
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class MultilayerColorOperation : public MultilayerBaseOperation {
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public:
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MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->add_output_socket(DataType::Color);
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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std::unique_ptr<MetaData> get_meta_data() override;
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};
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class MultilayerValueOperation : public MultilayerBaseOperation {
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public:
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MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->add_output_socket(DataType::Value);
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MultilayerVectorOperation : public MultilayerBaseOperation {
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public:
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MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->add_output_socket(DataType::Vector);
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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} // namespace blender::compositor
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