Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
924 B
C++
37 lines
924 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_PixelateOperation.h"
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namespace blender::compositor {
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PixelateOperation::PixelateOperation(DataType data_type)
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{
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this->add_input_socket(data_type);
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this->add_output_socket(data_type);
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this->set_canvas_input_index(0);
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input_operation_ = nullptr;
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}
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void PixelateOperation::init_execution()
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{
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input_operation_ = this->get_input_socket_reader(0);
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}
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void PixelateOperation::deinit_execution()
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{
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input_operation_ = nullptr;
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}
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void PixelateOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float nx = round(x);
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float ny = round(y);
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input_operation_->read_sampled(output, nx, ny, sampler);
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}
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} // namespace blender::compositor
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