Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_SplitOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
SplitOperation::SplitOperation()
|
|
{
|
|
this->add_input_socket(DataType::Color);
|
|
this->add_input_socket(DataType::Color);
|
|
this->add_output_socket(DataType::Color);
|
|
image1Input_ = nullptr;
|
|
image2Input_ = nullptr;
|
|
}
|
|
|
|
void SplitOperation::init_execution()
|
|
{
|
|
/* When initializing the tree during initial load the width and height can be zero. */
|
|
image1Input_ = get_input_socket_reader(0);
|
|
image2Input_ = get_input_socket_reader(1);
|
|
}
|
|
|
|
void SplitOperation::deinit_execution()
|
|
{
|
|
image1Input_ = nullptr;
|
|
image2Input_ = nullptr;
|
|
}
|
|
|
|
void SplitOperation::execute_pixel_sampled(float output[4],
|
|
float x,
|
|
float y,
|
|
PixelSampler /*sampler*/)
|
|
{
|
|
int perc = x_split_ ? split_percentage_ * this->get_width() / 100.0f :
|
|
split_percentage_ * this->get_height() / 100.0f;
|
|
bool image1 = x_split_ ? x > perc : y > perc;
|
|
if (image1) {
|
|
image1Input_->read_sampled(output, x, y, PixelSampler::Nearest);
|
|
}
|
|
else {
|
|
image2Input_->read_sampled(output, x, y, PixelSampler::Nearest);
|
|
}
|
|
}
|
|
|
|
void SplitOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
|
|
{
|
|
rcti unused_area = COM_AREA_NONE;
|
|
|
|
const bool determined = this->get_input_socket(0)->determine_canvas(COM_AREA_NONE, unused_area);
|
|
this->set_canvas_input_index(determined ? 0 : 1);
|
|
|
|
NodeOperation::determine_canvas(preferred_area, r_area);
|
|
}
|
|
|
|
void SplitOperation::update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs)
|
|
{
|
|
const int percent = x_split_ ? split_percentage_ * this->get_width() / 100.0f :
|
|
split_percentage_ * this->get_height() / 100.0f;
|
|
const size_t elem_bytes = COM_data_type_bytes_len(get_output_socket()->get_data_type());
|
|
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
|
|
const bool is_image1 = x_split_ ? it.x > percent : it.y > percent;
|
|
memcpy(it.out, it.in(is_image1 ? 0 : 1), elem_bytes);
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|