Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
39 lines
1009 B
C++
39 lines
1009 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class SplitOperation : public MultiThreadedOperation {
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private:
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SocketReader *image1Input_;
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SocketReader *image2Input_;
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float split_percentage_;
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bool x_split_;
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public:
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SplitOperation();
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void init_execution() override;
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void deinit_execution() override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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void set_split_percentage(float split_percentage)
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{
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split_percentage_ = split_percentage;
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}
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void set_xsplit(bool xsplit)
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{
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x_split_ = xsplit;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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