Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2014 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "COM_MultiThreadedOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
class SunBeamsOperation : public MultiThreadedOperation {
|
|
public:
|
|
SunBeamsOperation();
|
|
|
|
void execute_pixel(float output[4], int x, int y, void *data) override;
|
|
|
|
void init_execution() override;
|
|
|
|
void *initialize_tile_data(rcti *rect) override;
|
|
|
|
bool determine_depending_area_of_interest(rcti *input,
|
|
ReadBufferOperation *read_operation,
|
|
rcti *output) override;
|
|
|
|
void set_data(const NodeSunBeams &data)
|
|
{
|
|
data_ = data;
|
|
}
|
|
|
|
void update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
|
|
|
|
private:
|
|
void calc_rays_common_data();
|
|
|
|
private:
|
|
NodeSunBeams data_;
|
|
|
|
float source_px_[2];
|
|
float ray_length_px_;
|
|
};
|
|
|
|
} // namespace blender::compositor
|