Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "COM_MultiThreadedOperation.h"
|
|
#include "DNA_texture_types.h"
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "RE_pipeline.h"
|
|
#include "RE_texture.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
/**
|
|
* Base class for all renderlayeroperations
|
|
*
|
|
* \todo Rename to operation.
|
|
*/
|
|
class TextureBaseOperation : public MultiThreadedOperation {
|
|
private:
|
|
Tex *texture_;
|
|
const RenderData *rd_;
|
|
SocketReader *input_size_;
|
|
SocketReader *input_offset_;
|
|
struct ImagePool *pool_;
|
|
bool scene_color_manage_;
|
|
|
|
protected:
|
|
/**
|
|
* Determine the output resolution.
|
|
*/
|
|
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
TextureBaseOperation();
|
|
|
|
public:
|
|
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
|
|
|
|
void set_texture(Tex *texture)
|
|
{
|
|
texture_ = texture;
|
|
}
|
|
void init_execution() override;
|
|
void deinit_execution() override;
|
|
void set_render_data(const RenderData *rd)
|
|
{
|
|
rd_ = rd;
|
|
}
|
|
void set_scene_color_manage(bool scene_color_manage)
|
|
{
|
|
scene_color_manage_ = scene_color_manage;
|
|
}
|
|
|
|
void update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
};
|
|
|
|
class TextureOperation : public TextureBaseOperation {
|
|
public:
|
|
TextureOperation();
|
|
};
|
|
class TextureAlphaOperation : public TextureBaseOperation {
|
|
public:
|
|
TextureAlphaOperation();
|
|
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
|
|
|
|
void update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
};
|
|
|
|
} // namespace blender::compositor
|