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blender-archive/source/blender/compositor/operations/COM_TextureOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

79 lines
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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "BLI_listbase.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
/**
* Base class for all renderlayeroperations
*
* \todo Rename to operation.
*/
class TextureBaseOperation : public MultiThreadedOperation {
private:
Tex *texture_;
const RenderData *rd_;
SocketReader *input_size_;
SocketReader *input_offset_;
struct ImagePool *pool_;
bool scene_color_manage_;
protected:
/**
* Determine the output resolution.
*/
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
/**
* Constructor
*/
TextureBaseOperation();
public:
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void set_texture(Tex *texture)
{
texture_ = texture;
}
void init_execution() override;
void deinit_execution() override;
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void set_scene_color_manage(bool scene_color_manage)
{
scene_color_manage_ = scene_color_manage;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class TextureOperation : public TextureBaseOperation {
public:
TextureOperation();
};
class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor