Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class TransformOperation : public MultiThreadedOperation {
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private:
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constexpr static int IMAGE_INPUT_INDEX = 0;
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constexpr static int X_INPUT_INDEX = 1;
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constexpr static int Y_INPUT_INDEX = 2;
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constexpr static int DEGREE_INPUT_INDEX = 3;
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constexpr static int SCALE_INPUT_INDEX = 4;
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float rotate_cosine_;
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float rotate_sine_;
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int translate_x_;
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int translate_y_;
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float scale_;
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rcti scale_canvas_ = COM_AREA_NONE;
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rcti rotate_canvas_ = COM_AREA_NONE;
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rcti translate_canvas_ = COM_AREA_NONE;
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/* Set variables. */
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PixelSampler sampler_;
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bool convert_degree_to_rad_;
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float translate_factor_x_;
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float translate_factor_y_;
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bool invert_;
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Size2f max_scale_canvas_size_;
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public:
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TransformOperation();
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void set_translate_factor_xy(float x, float y)
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{
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translate_factor_x_ = x;
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translate_factor_y_ = y;
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}
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void set_convert_rotate_degree_to_rad(bool value)
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{
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convert_degree_to_rad_ = value;
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}
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void set_sampler(PixelSampler sampler)
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{
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sampler_ = sampler;
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}
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void set_invert(bool value)
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{
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invert_ = value;
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}
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void set_scale_canvas_max_size(Size2f size);
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void init_data() override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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private:
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/** Translate -> Rotate -> Scale. */
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void transform(BuffersIterator<float> &it, const MemoryBuffer *input_img);
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/** Scale -> Rotate -> Translate. */
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void transform_inverted(BuffersIterator<float> &it, const MemoryBuffer *input_img);
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};
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} // namespace blender::compositor
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