Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_ConstantOperation.h"
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class TranslateOperation : public MultiThreadedOperation {
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protected:
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static constexpr int IMAGE_INPUT_INDEX = 0;
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static constexpr int X_INPUT_INDEX = 1;
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static constexpr int Y_INPUT_INDEX = 2;
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private:
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SocketReader *input_operation_;
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SocketReader *input_xoperation_;
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SocketReader *input_yoperation_;
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float delta_x_;
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float delta_y_;
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bool is_delta_set_;
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float factor_x_;
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float factor_y_;
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protected:
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MemoryBufferExtend x_extend_mode_;
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MemoryBufferExtend y_extend_mode_;
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public:
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TranslateOperation();
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TranslateOperation(DataType data_type, ResizeMode mode = ResizeMode::Center);
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void init_execution() override;
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void deinit_execution() override;
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float getDeltaX()
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{
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return delta_x_ * factor_x_;
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}
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float getDeltaY()
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{
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return delta_y_ * factor_y_;
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}
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inline void ensure_delta()
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{
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if (!is_delta_set_) {
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if (execution_model_ == eExecutionModel::Tiled) {
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float temp_delta[4];
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input_xoperation_->read_sampled(temp_delta, 0, 0, PixelSampler::Nearest);
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delta_x_ = temp_delta[0];
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input_yoperation_->read_sampled(temp_delta, 0, 0, PixelSampler::Nearest);
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delta_y_ = temp_delta[0];
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}
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else {
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delta_x_ = get_input_operation(X_INPUT_INDEX)->get_constant_value_default(0.0f);
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delta_y_ = get_input_operation(Y_INPUT_INDEX)->get_constant_value_default(0.0f);
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}
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is_delta_set_ = true;
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}
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}
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void setFactorXY(float factorX, float factorY);
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void set_wrapping(int wrapping_type);
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class TranslateCanvasOperation : public TranslateOperation {
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public:
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TranslateCanvasOperation();
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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};
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} // namespace blender::compositor
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