Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "COM_MultiThreadedOperation.h"
|
|
#include "COM_QualityStepHelper.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
//#define COM_DEFOCUS_SEARCH
|
|
|
|
class VariableSizeBokehBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
|
|
private:
|
|
static constexpr int IMAGE_INPUT_INDEX = 0;
|
|
static constexpr int BOKEH_INPUT_INDEX = 1;
|
|
static constexpr int SIZE_INPUT_INDEX = 2;
|
|
#ifdef COM_DEFOCUS_SEARCH
|
|
static constexpr int DEFOCUS_INPUT_INDEX = 3;
|
|
#endif
|
|
|
|
int max_blur_;
|
|
float threshold_;
|
|
bool do_size_scale_; /* scale size, matching 'BokehBlurNode' */
|
|
SocketReader *input_program_;
|
|
SocketReader *input_bokeh_program_;
|
|
SocketReader *input_size_program_;
|
|
#ifdef COM_DEFOCUS_SEARCH
|
|
SocketReader *input_search_program_;
|
|
#endif
|
|
|
|
public:
|
|
VariableSizeBokehBlurOperation();
|
|
|
|
/**
|
|
* The inner loop of this operation.
|
|
*/
|
|
void execute_pixel(float output[4], int x, int y, void *data) override;
|
|
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
|
|
void *initialize_tile_data(rcti *rect) override;
|
|
|
|
void deinitialize_tile_data(rcti *rect, void *data) override;
|
|
|
|
/**
|
|
* Deinitialize the execution
|
|
*/
|
|
void deinit_execution() override;
|
|
|
|
bool determine_depending_area_of_interest(rcti *input,
|
|
ReadBufferOperation *read_operation,
|
|
rcti *output) override;
|
|
|
|
void set_max_blur(int max_radius)
|
|
{
|
|
max_blur_ = max_radius;
|
|
}
|
|
|
|
void set_threshold(float threshold)
|
|
{
|
|
threshold_ = threshold;
|
|
}
|
|
|
|
void set_do_scale_size(bool scale_size)
|
|
{
|
|
do_size_scale_ = scale_size;
|
|
}
|
|
|
|
void execute_opencl(OpenCLDevice *device,
|
|
MemoryBuffer *output_memory_buffer,
|
|
cl_mem cl_output_buffer,
|
|
MemoryBuffer **input_memory_buffers,
|
|
std::list<cl_mem> *cl_mem_to_clean_up,
|
|
std::list<cl_kernel> *cl_kernels_to_clean_up) override;
|
|
|
|
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
|
|
void update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
};
|
|
|
|
/* Currently unused. If ever used, it needs full-frame implementation. */
|
|
#ifdef COM_DEFOCUS_SEARCH
|
|
class InverseSearchRadiusOperation : public NodeOperation {
|
|
private:
|
|
int max_blur_;
|
|
SocketReader *input_radius_;
|
|
|
|
public:
|
|
static const int DIVIDER = 4;
|
|
|
|
InverseSearchRadiusOperation();
|
|
|
|
/**
|
|
* The inner loop of this operation.
|
|
*/
|
|
void execute_pixel_chunk(float output[4], int x, int y, void *data);
|
|
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
void *initialize_tile_data(rcti *rect) override;
|
|
void deinitialize_tile_data(rcti *rect, void *data) override;
|
|
|
|
/**
|
|
* Deinitialize the execution
|
|
*/
|
|
void deinit_execution() override;
|
|
|
|
bool determine_depending_area_of_interest(rcti *input,
|
|
ReadBufferOperation *read_operation,
|
|
rcti *output) override;
|
|
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
|
|
|
|
void set_max_blur(int max_radius)
|
|
{
|
|
max_blur_ = max_radius;
|
|
}
|
|
};
|
|
#endif
|
|
|
|
} // namespace blender::compositor
|