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blender-archive/source/blender/compositor/operations/COM_VectorBlurOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

73 lines
1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_NodeOperation.h"
#include "COM_QualityStepHelper.h"
#include "DNA_node_types.h"
namespace blender::compositor {
class VectorBlurOperation : public NodeOperation, public QualityStepHelper {
private:
static constexpr int IMAGE_INPUT_INDEX = 0;
static constexpr int Z_INPUT_INDEX = 1;
static constexpr int SPEED_INPUT_INDEX = 2;
/**
* \brief Cached reference to the input_program
*/
SocketReader *input_image_program_;
SocketReader *input_speed_program_;
SocketReader *input_zprogram_;
/**
* \brief settings of the glare node.
*/
const NodeBlurData *settings_;
float *cached_instance_;
public:
VectorBlurOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void *initialize_tile_data(rcti *rect) override;
void set_vector_blur_settings(const NodeBlurData *settings)
{
settings_ = settings;
}
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void generate_vector_blur(float *data,
MemoryBuffer *input_image,
MemoryBuffer *input_speed,
MemoryBuffer *inputZ);
};
} // namespace blender::compositor