Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_QualityStepHelper.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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class VectorBlurOperation : public NodeOperation, public QualityStepHelper {
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private:
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static constexpr int IMAGE_INPUT_INDEX = 0;
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static constexpr int Z_INPUT_INDEX = 1;
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static constexpr int SPEED_INPUT_INDEX = 2;
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/**
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* \brief Cached reference to the input_program
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*/
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SocketReader *input_image_program_;
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SocketReader *input_speed_program_;
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SocketReader *input_zprogram_;
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/**
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* \brief settings of the glare node.
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*/
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const NodeBlurData *settings_;
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float *cached_instance_;
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public:
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VectorBlurOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel(float output[4], int x, int y, void *data) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void *initialize_tile_data(rcti *rect) override;
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void set_vector_blur_settings(const NodeBlurData *settings)
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{
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settings_ = settings;
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}
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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protected:
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void generate_vector_blur(float *data,
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MemoryBuffer *input_image,
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MemoryBuffer *input_speed,
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MemoryBuffer *inputZ);
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};
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} // namespace blender::compositor
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