Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_VectorCurveOperation.h"
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#include "BKE_colortools.h"
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namespace blender::compositor {
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VectorCurveOperation::VectorCurveOperation()
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{
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this->add_input_socket(DataType::Vector);
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this->add_output_socket(DataType::Vector);
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input_program_ = nullptr;
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}
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void VectorCurveOperation::init_execution()
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{
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CurveBaseOperation::init_execution();
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input_program_ = this->get_input_socket_reader(0);
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}
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void VectorCurveOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float input[4];
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input_program_->read_sampled(input, x, y, sampler);
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BKE_curvemapping_evaluate_premulRGBF(curve_mapping_, output, input);
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}
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void VectorCurveOperation::deinit_execution()
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{
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CurveBaseOperation::deinit_execution();
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input_program_ = nullptr;
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}
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void VectorCurveOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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CurveMapping *curve_map = curve_mapping_;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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BKE_curvemapping_evaluate_premulRGBF(curve_map, it.out, it.in(0));
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}
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}
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} // namespace blender::compositor
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