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blender-archive/source/blender/compositor/operations/COM_WriteBufferOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

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See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

53 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MemoryProxy.h"
#include "COM_NodeOperation.h"
namespace blender::compositor {
class OpenCLDevice;
class MemoryProxy;
/**
* \brief NodeOperation to write to a tile
* \ingroup Operation
*/
class WriteBufferOperation : public NodeOperation {
MemoryProxy *memory_proxy_;
bool single_value_; /* single value stored in buffer */
NodeOperation *input_;
public:
WriteBufferOperation(DataType datatype);
~WriteBufferOperation();
MemoryProxy *get_memory_proxy()
{
return memory_proxy_;
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
bool is_single_value() const
{
return single_value_;
}
void execute_region(rcti *rect, unsigned int tile_number) override;
void init_execution() override;
void deinit_execution() override;
void execute_opencl_region(OpenCLDevice *device,
rcti *rect,
unsigned int chunk_number,
MemoryBuffer **memory_buffers,
MemoryBuffer *output_buffer) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void read_resolution_from_input_socket();
inline NodeOperation *get_input()
{
return input_;
}
};
} // namespace blender::compositor