Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MemoryProxy.h"
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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class OpenCLDevice;
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class MemoryProxy;
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/**
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* \brief NodeOperation to write to a tile
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* \ingroup Operation
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*/
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class WriteBufferOperation : public NodeOperation {
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MemoryProxy *memory_proxy_;
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bool single_value_; /* single value stored in buffer */
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NodeOperation *input_;
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public:
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WriteBufferOperation(DataType datatype);
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~WriteBufferOperation();
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MemoryProxy *get_memory_proxy()
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{
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return memory_proxy_;
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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bool is_single_value() const
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{
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return single_value_;
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}
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void execute_region(rcti *rect, unsigned int tile_number) override;
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void init_execution() override;
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void deinit_execution() override;
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void execute_opencl_region(OpenCLDevice *device,
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rcti *rect,
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unsigned int chunk_number,
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MemoryBuffer **memory_buffers,
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MemoryBuffer *output_buffer) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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void read_resolution_from_input_socket();
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inline NodeOperation *get_input()
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{
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return input_;
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}
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};
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} // namespace blender::compositor
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