This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/draw/engines/image/image_shader_params.hh

48 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
/** \file
* \ingroup draw_engine
*/
#pragma once
#include "DNA_camera_types.h"
#include "DNA_image_types.h"
#include "DNA_scene_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_image.h"
#include "BLI_math.h"
#include "image_enums.hh"
#include "image_space.hh"
namespace blender::draw::image_engine {
struct ShaderParameters {
ImageDrawFlags flags = ImageDrawFlags::Default;
float shuffle[4];
float far_near[2];
bool use_premul_alpha = false;
void update(AbstractSpaceAccessor *space, const Scene *scene, Image *image, ImBuf *image_buffer)
{
flags = ImageDrawFlags::Default;
copy_v4_fl(shuffle, 1.0f);
copy_v2_fl2(far_near, 100.0f, 0.0f);
use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, image_buffer);
if (scene->camera && scene->camera->type == OB_CAMERA) {
Camera *camera = static_cast<Camera *>(scene->camera->data);
copy_v2_fl2(far_near, camera->clip_end, camera->clip_start);
}
space->get_shader_parameters(*this, image_buffer);
}
};
} // namespace blender::draw::image_engine