48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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/** \file
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* \ingroup draw_engine
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*/
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#pragma once
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#include "DNA_camera_types.h"
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#include "DNA_image_types.h"
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#include "DNA_scene_types.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_image.h"
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#include "BLI_math.h"
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#include "image_enums.hh"
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#include "image_space.hh"
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namespace blender::draw::image_engine {
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struct ShaderParameters {
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ImageDrawFlags flags = ImageDrawFlags::Default;
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float shuffle[4];
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float far_near[2];
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bool use_premul_alpha = false;
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void update(AbstractSpaceAccessor *space, const Scene *scene, Image *image, ImBuf *image_buffer)
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{
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flags = ImageDrawFlags::Default;
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copy_v4_fl(shuffle, 1.0f);
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copy_v2_fl2(far_near, 100.0f, 0.0f);
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use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, image_buffer);
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if (scene->camera && scene->camera->type == OB_CAMERA) {
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Camera *camera = static_cast<Camera *>(scene->camera->data);
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copy_v2_fl2(far_near, camera->clip_end, camera->clip_start);
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}
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space->get_shader_parameters(*this, image_buffer);
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}
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};
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} // namespace blender::draw::image_engine
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