Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#include "DNA_asset_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Return an index that can be used to uniquely identify \a library, assuming
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* that all relevant indices were created with this function.
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*/
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int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library);
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/**
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* Return an asset library reference matching the index returned by
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* #ED_asset_library_reference_to_enum_value().
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*/
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AssetLibraryReference ED_asset_library_reference_from_enum_value(int value);
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/**
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* Translate all available asset libraries to an RNA enum, whereby the enum values match the result
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* of #ED_asset_library_reference_to_enum_value() for any given library.
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*
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* Since this is meant for UI display, skips non-displayable libraries, that is, libraries with an
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* empty name or path.
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*
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* \param include_local_library: Whether to include the "Current File" library or not.
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*/
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const struct EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(
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bool include_local_library);
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#ifdef __cplusplus
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}
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#endif
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