Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
33 lines
854 B
C++
33 lines
854 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edasset
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*
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* Utility to extend #AssetLibraryReference with C++ functionality (operators, hash function, etc).
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*/
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#pragma once
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#include <cstdint>
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#include "DNA_asset_types.h"
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namespace blender::ed::asset {
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/**
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* Wrapper to add logic to the AssetLibraryReference DNA struct.
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*/
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class AssetLibraryReferenceWrapper : public AssetLibraryReference {
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public:
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/* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be
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* NOLINT */
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AssetLibraryReferenceWrapper(const AssetLibraryReference &reference);
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~AssetLibraryReferenceWrapper() = default;
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friend bool operator==(const AssetLibraryReferenceWrapper &a,
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const AssetLibraryReferenceWrapper &b);
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uint64_t hash() const;
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};
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} // namespace blender::ed::asset
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