Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
47 lines
842 B
CMake
47 lines
842 B
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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../include
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../io
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../../blenkernel
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../../blenlib
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../../gpu
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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)
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set(SRC
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spacetypes.c
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)
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set(LIB
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bf_editor_geometry
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bf_editor_space_action
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bf_editor_space_buttons
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bf_editor_space_clip
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bf_editor_space_console
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bf_editor_space_file
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bf_editor_space_graph
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bf_editor_space_image
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bf_editor_space_info
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bf_editor_space_nla
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bf_editor_space_node
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bf_editor_space_outliner
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bf_editor_space_script
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bf_editor_space_sequencer
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bf_editor_space_spreadsheet
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bf_editor_space_statusbar
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bf_editor_space_text
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bf_editor_space_topbar
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bf_editor_space_userpref
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bf_editor_space_view3d
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)
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blender_add_lib(bf_editor_space_api "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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