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blender-archive/source/blender/editors/space_nla/space_nla.c
Kévin Dietrich 808b03da43 Cleanup: decentralize .blend I/O for space types
This adds callbacks to `SpaceType` to make each editor responsible to
manage their own .blend I/O, and moves relevant code from `screen.c`
to the editors files.

Differential Revision: D11069
2022-09-28 11:52:22 +02:00

668 lines
18 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup spnla
*/
#include <stdio.h>
#include <string.h>
#include "DNA_collection_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_lib_remap.h"
#include "BKE_screen.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_time_scrub_ui.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "BLO_read_write.h"
#include "nla_intern.h" /* own include */
/* ******************** default callbacks for nla space ***************** */
static SpaceLink *nla_create(const ScrArea *area, const Scene *scene)
{
ARegion *region;
SpaceNla *snla;
snla = MEM_callocN(sizeof(SpaceNla), "initnla");
snla->spacetype = SPACE_NLA;
/* allocate DopeSheet data for NLA Editor */
snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
snla->ads->source = (ID *)scene;
/* set auto-snapping settings */
snla->autosnap = SACTSNAP_FRAME;
snla->flag = SNLA_SHOW_MARKERS;
/* header */
region = MEM_callocN(sizeof(ARegion), "header for nla");
BLI_addtail(&snla->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* channel list region */
region = MEM_callocN(sizeof(ARegion), "channel list for nla");
BLI_addtail(&snla->regionbase, region);
region->regiontype = RGN_TYPE_CHANNELS;
region->alignment = RGN_ALIGN_LEFT;
/* only need to set these settings since this will use the 'stack' configuration */
region->v2d.scroll = V2D_SCROLL_BOTTOM;
region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* ui buttons */
region = MEM_callocN(sizeof(ARegion), "buttons region for nla");
BLI_addtail(&snla->regionbase, region);
region->regiontype = RGN_TYPE_UI;
region->alignment = RGN_ALIGN_RIGHT;
/* main region */
region = MEM_callocN(sizeof(ARegion), "main region for nla");
BLI_addtail(&snla->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
region->v2d.tot.xmin = (float)(scene->r.sfra - 10);
region->v2d.tot.ymin = (float)(-area->winy) / 3.0f;
region->v2d.tot.xmax = (float)(scene->r.efra + 10);
region->v2d.tot.ymax = 0.0f;
region->v2d.cur = region->v2d.tot;
region->v2d.min[0] = 0.0f;
region->v2d.min[1] = 0.0f;
region->v2d.max[0] = MAXFRAMEF;
region->v2d.max[1] = 10000.0f;
region->v2d.minzoom = 0.01f;
region->v2d.maxzoom = 50;
region->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES);
region->v2d.scroll |= V2D_SCROLL_RIGHT;
region->v2d.keepzoom = V2D_LOCKZOOM_Y;
region->v2d.keepofs = V2D_KEEPOFS_Y;
region->v2d.align = V2D_ALIGN_NO_POS_Y;
region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
return (SpaceLink *)snla;
}
/* not spacelink itself */
static void nla_free(SpaceLink *sl)
{
SpaceNla *snla = (SpaceNla *)sl;
if (snla->ads) {
BLI_freelistN(&snla->ads->chanbase);
MEM_freeN(snla->ads);
}
}
/* spacetype; init callback */
static void nla_init(struct wmWindowManager *wm, ScrArea *area)
{
SpaceNla *snla = (SpaceNla *)area->spacedata.first;
/* init dopesheet data if non-existent (i.e. for old files) */
if (snla->ads == NULL) {
snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
snla->ads->source = (wm->winactive) ? (ID *)WM_window_get_active_scene(wm->winactive) : NULL;
}
ED_area_tag_refresh(area);
}
static SpaceLink *nla_duplicate(SpaceLink *sl)
{
SpaceNla *snlan = MEM_dupallocN(sl);
/* clear or remove stuff from old */
snlan->ads = MEM_dupallocN(snlan->ads);
return (SpaceLink *)snlan;
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_channel_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
/* ensure the 2d view sync works - main region has bottom scroller */
region->v2d.scroll = V2D_SCROLL_BOTTOM;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_LIST, region->winx, region->winy);
/* own keymap */
/* own channels map first to override some channel keymaps */
keymap = WM_keymap_ensure(wm->defaultconf, "NLA Channels", SPACE_NLA, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
/* now generic channels map for everything else that can apply */
keymap = WM_keymap_ensure(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
}
/* draw entirely, view changes should be handled here */
static void nla_channel_region_draw(const bContext *C, ARegion *region)
{
bAnimContext ac;
View2D *v2d = &region->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_nla_channel_list(C, &ac, region);
}
/* channel filter next to scrubbing area */
ED_time_scrub_channel_search_draw(C, region, ac.ads);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
UI_view2d_scrollers_draw(v2d, NULL);
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_main_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_CUSTOM, region->winx, region->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->defaultconf, "NLA Editor", SPACE_NLA, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void nla_main_region_draw(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
SpaceNla *snla = CTX_wm_space_nla(C);
Scene *scene = CTX_data_scene(C);
bAnimContext ac;
View2D *v2d = &region->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* time grid */
UI_view2d_draw_lines_x__discrete_frames_or_seconds(v2d, scene, snla->flag & SNLA_DRAWTIME, true);
ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW);
/* start and end frame */
ANIM_draw_framerange(scene, v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
/* strips and backdrops */
draw_nla_main_data(&ac, snla, region);
/* Text draw cached, in pixel-space now. */
UI_view2d_text_cache_draw(region);
}
/* markers */
UI_view2d_view_orthoSpecial(region, v2d, 1);
int marker_draw_flag = DRAW_MARKERS_MARGIN;
if (snla->flag & SNLA_SHOW_MARKERS) {
ED_markers_draw(C, marker_draw_flag);
}
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d, 0);
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
ED_time_scrub_draw(region, scene, snla->flag & SNLA_DRAWTIME, true);
}
static void nla_main_region_draw_overlay(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
const SpaceNla *snla = CTX_wm_space_nla(C);
const Scene *scene = CTX_data_scene(C);
View2D *v2d = &region->v2d;
/* scrubbing region */
ED_time_scrub_draw_current_frame(region, scene, snla->flag & SNLA_DRAWTIME);
/* scrollers */
UI_view2d_scrollers_draw(v2d, NULL);
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
{
ED_region_header_init(region);
}
static void nla_header_region_draw(const bContext *C, ARegion *region)
{
ED_region_header(C, region);
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_buttons_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
}
static void nla_buttons_region_draw(const bContext *C, ARegion *region)
{
ED_region_panels(C, region);
}
static void nla_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
case ND_LAYER_CONTENT:
case ND_OB_SELECT:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
case ND_DRAW:
ED_region_tag_redraw(region);
break;
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void nla_main_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_MARKERS:
case ND_LAYER_CONTENT:
case ND_OB_SELECT:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
case ND_TRANSFORM:
ED_region_tag_redraw(region);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(region);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(region);
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void nla_main_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
Scene *scene = params->scene;
bScreen *screen = params->screen;
ScrArea *area = params->area;
ARegion *region = params->region;
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceNLA, area->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Timeline depends on scene properties. */
{
bool use_preview = (scene->r.flag & SCER_PRV_RANGE);
const PropertyRNA *props[] = {
use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start,
use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end,
&rna_Scene_use_preview_range,
&rna_Scene_frame_current,
};
PointerRNA idptr;
RNA_id_pointer_create(&scene->id, &idptr);
for (int i = 0; i < ARRAY_SIZE(props); i++) {
WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__);
}
}
}
static void nla_channel_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_LAYER_CONTENT:
case ND_OB_SELECT:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
case ND_DRAW:
ED_region_tag_redraw(region);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void nla_channel_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
bScreen *screen = params->screen;
ScrArea *area = params->area;
ARegion *region = params->region;
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceNLA, area->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* All dopesheet filter settings, etc. affect the drawing of this editor,
* so just whitelist the entire struct for updates
*/
{
wmMsgParams_RNA msg_key_params = {{0}};
StructRNA *type_array[] = {
&RNA_DopeSheet,
};
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(
mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__);
}
}
}
/* editor level listener */
static void nla_listener(const wmSpaceTypeListenerParams *params)
{
ScrArea *area = params->area;
const wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
/* TODO: filter specific types of changes? */
ED_area_tag_refresh(area);
break;
case NC_SCENE:
#if 0
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_OB_SELECT:
ED_area_tag_refresh(area);
break;
}
#endif
ED_area_tag_refresh(area);
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
/* do nothing */
break;
default:
ED_area_tag_refresh(area);
break;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_NLA) {
ED_area_tag_redraw(area);
}
break;
}
}
static void nla_id_remap(ScrArea *UNUSED(area),
SpaceLink *slink,
const struct IDRemapper *mappings)
{
SpaceNla *snla = (SpaceNla *)slink;
if (snla->ads == NULL) {
return;
}
BKE_id_remapper_apply(mappings, (ID **)&snla->ads->filter_grp, ID_REMAP_APPLY_DEFAULT);
BKE_id_remapper_apply(mappings, (ID **)&snla->ads->source, ID_REMAP_APPLY_DEFAULT);
}
static void nla_blend_read_data(BlendDataReader *reader, SpaceLink *sl)
{
SpaceNla *snla = (SpaceNla *)sl;
BLO_read_data_address(reader, &snla->ads);
}
static void nla_blend_read_lib(BlendLibReader *reader, ID *parent_id, SpaceLink *sl)
{
SpaceNla *snla = (SpaceNla *)sl;
bDopeSheet *ads = snla->ads;
if (ads) {
BLO_read_id_address(reader, parent_id->lib, &ads->source);
BLO_read_id_address(reader, parent_id->lib, &ads->filter_grp);
}
}
static void nla_blend_write(BlendWriter *writer, SpaceLink *sl)
{
SpaceNla *snla = (SpaceNla *)sl;
BLO_write_struct(writer, SpaceNla, snla);
if (snla->ads) {
BLO_write_struct(writer, bDopeSheet, snla->ads);
}
}
void ED_spacetype_nla(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype nla");
ARegionType *art;
st->spaceid = SPACE_NLA;
STRNCPY(st->name, "NLA");
st->create = nla_create;
st->free = nla_free;
st->init = nla_init;
st->duplicate = nla_duplicate;
st->operatortypes = nla_operatortypes;
st->listener = nla_listener;
st->keymap = nla_keymap;
st->id_remap = nla_id_remap;
st->blend_read_data = nla_blend_read_data;
st->blend_read_lib = nla_blend_read_lib;
st->blend_write = nla_blend_write;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_WINDOW;
art->init = nla_main_region_init;
art->draw = nla_main_region_draw;
art->draw_overlay = nla_main_region_draw_overlay;
art->listener = nla_main_region_listener;
art->message_subscribe = nla_main_region_message_subscribe;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = nla_header_region_init;
art->draw = nla_header_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_CHANNELS;
art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES;
art->init = nla_channel_region_init;
art->draw = nla_channel_region_draw;
art->listener = nla_channel_region_listener;
art->message_subscribe = nla_channel_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
/* regions: UI buttons */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = UI_SIDEBAR_PANEL_WIDTH;
art->keymapflag = ED_KEYMAP_UI;
art->listener = nla_region_listener;
art->init = nla_buttons_region_init;
art->draw = nla_buttons_region_draw;
BLI_addhead(&st->regiontypes, art);
nla_buttons_register(art);
art = ED_area_type_hud(st->spaceid);
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}