Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_vector.hh"
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struct ARegion;
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struct bContext;
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struct uiBlock;
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namespace blender::ed::spreadsheet {
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struct CellDrawParams {
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uiBlock *block;
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int xmin, ymin;
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int width, height;
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};
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class SpreadsheetDrawer {
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public:
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int left_column_width;
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int top_row_height;
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int row_height;
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int tot_rows = 0;
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int tot_columns = 0;
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SpreadsheetDrawer();
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virtual ~SpreadsheetDrawer();
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virtual void draw_top_row_cell(int column_index, const CellDrawParams ¶ms) const;
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virtual void draw_left_column_cell(int row_index, const CellDrawParams ¶ms) const;
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virtual void draw_content_cell(int row_index,
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int column_index,
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const CellDrawParams ¶ms) const;
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virtual int column_width(int column_index) const;
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};
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void draw_spreadsheet_in_region(const bContext *C,
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ARegion *region,
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const SpreadsheetDrawer &spreadsheet_drawer);
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} // namespace blender::ed::spreadsheet
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