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blender-archive/source/blender/editors/space_spreadsheet/spreadsheet_draw.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

46 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_vector.hh"
struct ARegion;
struct bContext;
struct uiBlock;
namespace blender::ed::spreadsheet {
struct CellDrawParams {
uiBlock *block;
int xmin, ymin;
int width, height;
};
class SpreadsheetDrawer {
public:
int left_column_width;
int top_row_height;
int row_height;
int tot_rows = 0;
int tot_columns = 0;
SpreadsheetDrawer();
virtual ~SpreadsheetDrawer();
virtual void draw_top_row_cell(int column_index, const CellDrawParams &params) const;
virtual void draw_left_column_cell(int row_index, const CellDrawParams &params) const;
virtual void draw_content_cell(int row_index,
int column_index,
const CellDrawParams &params) const;
virtual int column_width(int column_index) const;
};
void draw_spreadsheet_in_region(const bContext *C,
ARegion *region,
const SpreadsheetDrawer &spreadsheet_drawer);
} // namespace blender::ed::spreadsheet