Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
45 lines
1014 B
C
45 lines
1014 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup RNA
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*/
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#include <stdlib.h>
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "DNA_simulation_types.h"
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#include "rna_internal.h"
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#ifdef RNA_RUNTIME
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#else
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static void rna_def_simulation(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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srna = RNA_def_struct(brna, "Simulation", "ID");
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RNA_def_struct_ui_text(srna, "Simulation", "Simulation data-block");
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RNA_def_struct_ui_icon(srna, ICON_PHYSICS); /* TODO: Use correct icon. */
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prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
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RNA_def_property_clear_flag(prop, PROP_PTR_NO_OWNERSHIP);
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
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RNA_def_property_ui_text(prop, "Node Tree", "Node tree defining the simulation");
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/* common */
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rna_def_animdata_common(srna);
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}
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void RNA_def_simulation(BlenderRNA *brna)
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{
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rna_def_simulation(brna);
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}
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#endif
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