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blender-archive/source/blender/makesrna/intern/rna_simulation.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

45 lines
1014 B
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup RNA
*/
#include <stdlib.h>
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "DNA_simulation_types.h"
#include "rna_internal.h"
#ifdef RNA_RUNTIME
#else
static void rna_def_simulation(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "Simulation", "ID");
RNA_def_struct_ui_text(srna, "Simulation", "Simulation data-block");
RNA_def_struct_ui_icon(srna, ICON_PHYSICS); /* TODO: Use correct icon. */
prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
RNA_def_property_clear_flag(prop, PROP_PTR_NO_OWNERSHIP);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_ui_text(prop, "Node Tree", "Node tree defining the simulation");
/* common */
rna_def_animdata_common(srna);
}
void RNA_def_simulation(BlenderRNA *brna)
{
rna_def_simulation(brna);
}
#endif