Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
82 lines
1.8 KiB
C
82 lines
1.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup RNA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_utildefines.h"
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#include "RNA_define.h"
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#include "rna_internal.h" /* own include */
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#ifdef RNA_RUNTIME
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# include "BKE_context.h"
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# include "BKE_global.h"
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# include "BLI_math.h"
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# include "DNA_scene_types.h"
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# include "IMB_imbuf.h"
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# include "IMB_imbuf_types.h"
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# include "RE_pipeline.h"
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# include "RE_texture.h"
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static void texture_evaluate(struct Tex *tex, float value[3], float r_color[4])
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{
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TexResult texres = {0.0f};
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/* TODO(sergey): always use color management now. */
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multitex_ext(tex, value, NULL, NULL, 1, &texres, 0, NULL, true, false);
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copy_v3_v3(r_color, texres.trgba);
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r_color[3] = texres.tin;
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}
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#else
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void RNA_api_texture(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "evaluate", "texture_evaluate");
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RNA_def_function_ui_description(
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func, "Evaluate the texture at the a given coordinate and returns the result");
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parm = RNA_def_float_vector(
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func,
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"value",
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3,
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NULL,
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-FLT_MAX,
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FLT_MAX,
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"The coordinates (x,y,z) of the texture, in case of a 3D texture, the z value is the slice "
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"of the texture that is evaluated. For 2D textures such as images, the z value is ignored",
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"",
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-1e4,
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1e4);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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/* return location and normal */
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parm = RNA_def_float_vector(
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func,
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"result",
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4,
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NULL,
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-FLT_MAX,
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FLT_MAX,
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"The result of the texture where (x,y,z,w) are (red, green, blue, intensity). "
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"For grayscale textures, often intensity only will be used",
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NULL,
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-1e4,
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1e4);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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}
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#endif
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