Previously, the lifetimes of anonymous attributes were determined by reference counts which were non-deterministic when multiple threads are used. Now the lifetimes of anonymous attributes are handled more explicitly and deterministically. This is a prerequisite for any kind of caching, because caching the output of nodes that do things non-deterministically and have "invisible inputs" (reference counts) doesn't really work. For more details for how deterministic lifetimes are achieved, see D16858. No functional changes are expected. Small performance changes are expected as well (within few percent, anything larger regressions should be reported as bugs). Differential Revision: https://developer.blender.org/D16858
357 lines
11 KiB
C++
357 lines
11 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "FN_multi_function_builder.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_set.hh"
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#include "DNA_node_types.h"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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struct ModifierData;
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namespace blender::nodes {
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using bke::AnonymousAttributeFieldInput;
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using bke::AnonymousAttributeID;
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using bke::AnonymousAttributePropagationInfo;
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using bke::AttributeAccessor;
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using bke::AttributeFieldInput;
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using bke::AttributeIDRef;
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using bke::AttributeKind;
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using bke::AttributeMetaData;
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using bke::AttributeReader;
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using bke::AttributeWriter;
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using bke::AutoAnonymousAttributeID;
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using bke::GAttributeReader;
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using bke::GAttributeWriter;
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using bke::GSpanAttributeWriter;
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using bke::MutableAttributeAccessor;
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using bke::SpanAttributeWriter;
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using fn::Field;
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using fn::FieldContext;
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using fn::FieldEvaluator;
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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using fn::ValueOrField;
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using geo_eval_log::NamedAttributeUsage;
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using geo_eval_log::NodeWarningType;
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/**
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* An anonymous attribute created by a node.
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*/
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class NodeAnonymousAttributeID : public AnonymousAttributeID {
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std::string long_name_;
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public:
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NodeAnonymousAttributeID(const Object &object,
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const ComputeContext &compute_context,
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const bNode &bnode,
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const StringRef identifier);
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};
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class GeoNodeExecParams {
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private:
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const bNode &node_;
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lf::Params ¶ms_;
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const lf::Context &lf_context_;
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const Map<StringRef, int> &lf_input_for_output_bsocket_usage_;
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const Map<StringRef, int> &lf_input_for_attribute_propagation_to_output_;
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public:
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GeoNodeExecParams(const bNode &node,
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lf::Params ¶ms,
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const lf::Context &lf_context,
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const Map<StringRef, int> &lf_input_for_output_bsocket_usage,
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const Map<StringRef, int> &lf_input_for_attribute_propagation_to_output)
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: node_(node),
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params_(params),
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lf_context_(lf_context),
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lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
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lf_input_for_attribute_propagation_to_output_(lf_input_for_attribute_propagation_to_output)
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{
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}
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template<typename T>
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static inline constexpr bool is_field_base_type_v =
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is_same_any_v<T, float, int, bool, ColorGeometry4f, float3, std::string>;
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->extract_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->extract_input<ValueOrField<BaseType>>(
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identifier);
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return value_or_field.as_field();
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}
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else {
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#ifdef DEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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T value = params_.extract_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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}
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}
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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void check_output_geometry_set(const GeometrySet &geometry_set) const;
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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template<typename T> T get_input(StringRef identifier) const
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{
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->get_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->get_input<ValueOrField<BaseType>>(identifier);
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return value_or_field.as_field();
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}
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else {
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#ifdef DEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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const T &value = params_.get_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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}
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}
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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using StoredT = std::decay_t<T>;
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if constexpr (is_field_base_type_v<StoredT>) {
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this->set_output(identifier, ValueOrField<StoredT>(std::forward<T>(value)));
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}
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else if constexpr (fn::is_field_v<StoredT>) {
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using BaseType = typename StoredT::base_type;
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this->set_output(identifier, ValueOrField<BaseType>(std::forward<T>(value)));
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}
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else {
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#ifdef DEBUG
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const CPPType &type = CPPType::get<StoredT>();
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this->check_output_access(identifier, type);
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#endif
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if constexpr (std::is_same_v<StoredT, GeometrySet>) {
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this->check_output_geometry_set(value);
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}
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const int index = this->get_output_index(identifier);
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params_.set_output(index, std::forward<T>(value));
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}
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}
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geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
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{
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GeoNodesLFUserData *user_data = this->user_data();
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BLI_assert(user_data != nullptr);
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const ComputeContext *compute_context = user_data->compute_context;
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BLI_assert(compute_context != nullptr);
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if (user_data->modifier_data->eval_log == nullptr) {
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return nullptr;
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}
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return &user_data->modifier_data->eval_log->get_local_tree_logger(*compute_context);
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}
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/**
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* Tell the evaluator that a specific input won't be used anymore.
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*/
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void set_input_unused(StringRef identifier)
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{
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const int index = this->get_input_index(identifier);
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params_.set_input_unused(index);
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}
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/**
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* Returns true when the output has to be computed.
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* Nodes that support laziness could use the #lazy_output_is_required variant to possibly avoid
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* some computations.
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*/
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bool output_is_required(StringRef identifier) const
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{
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const int index = this->get_output_index(identifier);
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return params_.get_output_usage(index) != lf::ValueUsage::Unused;
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}
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/**
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* Tell the evaluator that a specific input is required.
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* This returns true when the input will only be available in the next execution.
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* False is returned if the input is available already.
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* This can only be used when the node supports laziness.
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*/
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bool lazy_require_input(StringRef identifier)
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{
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const int index = this->get_input_index(identifier);
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return params_.try_get_input_data_ptr_or_request(index) == nullptr;
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}
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/**
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* Asks the evaluator if a specific output is required right now. If this returns false, the
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* value might still need to be computed later.
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* This can only be used when the node supports laziness.
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*/
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bool lazy_output_is_required(StringRef identifier)
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{
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const int index = this->get_output_index(identifier);
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return params_.get_output_usage(index) == lf::ValueUsage::Used;
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}
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/**
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* Get the node that is currently being executed.
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*/
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const bNode &node() const
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{
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return node_;
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}
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const Object *self_object() const
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{
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if (const auto *data = this->user_data()) {
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if (data->modifier_data) {
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return data->modifier_data->self_object;
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}
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}
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return nullptr;
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}
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Depsgraph *depsgraph() const
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{
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if (const auto *data = this->user_data()) {
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if (data->modifier_data) {
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return data->modifier_data->depsgraph;
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}
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}
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return nullptr;
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}
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GeoNodesLFUserData *user_data() const
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{
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return dynamic_cast<GeoNodesLFUserData *>(lf_context_.user_data);
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}
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/**
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* Add an error message displayed at the top of the node when displaying the node tree,
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* and potentially elsewhere in Blender.
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*/
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void error_message_add(const NodeWarningType type, StringRef message) const;
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std::string attribute_producer_name() const;
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void set_default_remaining_outputs();
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void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
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/**
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* Return true when the anonymous attribute referenced by the given output should be created.
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*/
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bool anonymous_attribute_output_is_required(const StringRef output_identifier)
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{
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const int lf_index = lf_input_for_output_bsocket_usage_.lookup(output_identifier);
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return params_.get_input<bool>(lf_index);
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}
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/**
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* Return a new anonymous attribute id for the given output. None is returned if the anonymous
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* attribute is not needed.
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*/
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AutoAnonymousAttributeID get_output_anonymous_attribute_id_if_needed(
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const StringRef output_identifier)
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{
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if (!this->anonymous_attribute_output_is_required(output_identifier)) {
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return {};
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}
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const GeoNodesLFUserData &user_data = *this->user_data();
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const ComputeContext &compute_context = *user_data.compute_context;
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return MEM_new<NodeAnonymousAttributeID>(__func__,
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*user_data.modifier_data->self_object,
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compute_context,
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node_,
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output_identifier);
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}
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/**
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* Get information about which anonymous attributes should be propagated to the given output.
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*/
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AnonymousAttributePropagationInfo get_output_propagation_info(
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const StringRef output_identifier) const
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{
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const int lf_index = lf_input_for_attribute_propagation_to_output_.lookup(output_identifier);
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const bke::AnonymousAttributeSet &set = params_.get_input<bke::AnonymousAttributeSet>(
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lf_index);
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AnonymousAttributePropagationInfo info;
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info.names = set.names;
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info.propagate_all = false;
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return info;
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}
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private:
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/* Utilities for detecting common errors at when using this class. */
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void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
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void check_output_access(StringRef identifier, const CPPType &value_type) const;
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/* Find the active socket with the input name (not the identifier). */
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const bNodeSocket *find_available_socket(const StringRef name) const;
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int get_input_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.input_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int get_output_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.output_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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};
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} // namespace blender::nodes
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