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blender-archive/source/blender/nodes/texture/node_texture_tree.cc
Hans Goudey 2652029f3b Cleanup: Clang tidy
Addressed almost all warnings except for replacing defines
with enums and variable assignment in if statements.
2022-12-29 12:01:32 -05:00

364 lines
9.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#include <cstring>
#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_linestyle.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "NOD_texture.h"
#include "node_common.h"
#include "node_exec.h"
#include "node_texture_util.hh"
#include "node_util.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "RE_texture.h"
#include "UI_resources.h"
static void texture_get_from_context(
const bContext *C, bNodeTreeType * /*treetype*/, bNodeTree **r_ntree, ID **r_id, ID **r_from)
{
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
Tex *tx = nullptr;
if (snode->texfrom == SNODE_TEX_BRUSH) {
struct Brush *brush = nullptr;
if (ob && (ob->mode & OB_MODE_SCULPT)) {
brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
}
else {
brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
}
if (brush) {
*r_from = (ID *)brush;
tx = give_current_brush_texture(brush);
if (tx) {
*r_id = &tx->id;
*r_ntree = tx->nodetree;
}
}
}
else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer);
if (linestyle) {
*r_from = (ID *)linestyle;
tx = give_current_linestyle_texture(linestyle);
if (tx) {
*r_id = &tx->id;
*r_ntree = tx->nodetree;
}
}
}
}
static void foreach_nodeclass(Scene * /*scene*/, void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
func(calldata, NODE_CLASS_CONVERTER, N_("Converter"));
func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
func(calldata, NODE_CLASS_GROUP, N_("Group"));
func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
/* XXX muting disabled in previews because of threading issues with the main execution
* it works here, but disabled for consistency
*/
#if 1
static void localize(bNodeTree *localtree, bNodeTree * /*ntree*/)
{
bNode *node, *node_next;
/* replace muted nodes and reroute nodes by internal links */
for (node = static_cast<bNode *>(localtree->nodes.first); node; node = node_next) {
node_next = node->next;
if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
nodeInternalRelink(localtree, node);
ntreeFreeLocalNode(localtree, node);
}
}
}
#else
static void localize(bNodeTree * /*localtree*/, bNodeTree * /*ntree*/)
{
}
#endif
static void update(bNodeTree *ntree)
{
ntree_update_reroute_nodes(ntree);
}
static bool texture_node_tree_socket_type_valid(bNodeTreeType * /*ntreetype*/,
bNodeSocketType *socket_type)
{
return nodeIsStaticSocketType(socket_type) &&
ELEM(socket_type->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA);
}
bNodeTreeType *ntreeType_Texture;
void register_node_tree_type_tex()
{
bNodeTreeType *tt = ntreeType_Texture = MEM_cnew<bNodeTreeType>("texture node tree type");
tt->type = NTREE_TEXTURE;
strcpy(tt->idname, "TextureNodeTree");
strcpy(tt->group_idname, "TextureNodeGroup");
strcpy(tt->ui_name, N_("Texture Node Editor"));
tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */
strcpy(tt->ui_description, N_("Texture nodes"));
tt->foreach_nodeclass = foreach_nodeclass;
tt->update = update;
tt->localize = localize;
tt->get_from_context = texture_get_from_context;
tt->valid_socket_type = texture_node_tree_socket_type_valid;
tt->rna_ext.srna = &RNA_TextureNodeTree;
ntreeTypeAdd(tt);
}
/**** Material/Texture trees ****/
bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
{
ListBase *lb = &exec->threadstack[thread];
bNodeThreadStack *nts;
for (nts = (bNodeThreadStack *)lb->first; nts; nts = nts->next) {
if (!nts->used) {
nts->used = true;
break;
}
}
if (!nts) {
nts = MEM_cnew<bNodeThreadStack>("bNodeThreadStack");
nts->stack = (bNodeStack *)MEM_dupallocN(exec->stack);
nts->used = true;
BLI_addtail(lb, nts);
}
return nts;
}
void ntreeReleaseThreadStack(bNodeThreadStack *nts)
{
nts->used = false;
}
bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
{
bNodeStack *nsin[MAX_SOCKET] = {nullptr}; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET] = {nullptr}; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
int n;
/* nodes are presorted, so exec is in order of list */
for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) {
node = nodeexec->node;
if (node->runtime->need_exec) {
node_get_stack(node, nts->stack, nsin, nsout);
/* Handle muted nodes...
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
if (node->typeinfo->exec_fn && !(node->flag & NODE_MUTED)) {
node->typeinfo->exec_fn(callerdata, thread, node, &nodeexec->data, nsin, nsout);
}
}
}
/* signal to that all went OK, for render */
return true;
}
bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
bNodeTree *ntree,
bNodeInstanceKey parent_key)
{
bNodeTreeExec *exec;
bNode *node;
/* common base initialization */
exec = ntree_exec_begin(context, ntree, parent_key);
/* allocate the thread stack listbase array */
exec->threadstack = MEM_cnew_array<ListBase>(BLENDER_MAX_THREADS, "thread stack array");
for (node = static_cast<bNode *>(exec->nodetree->nodes.first); node; node = node->next) {
node->runtime->need_exec = 1;
}
return exec;
}
bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree)
{
bNodeExecContext context;
bNodeTreeExec *exec;
/* XXX hack: prevent exec data from being generated twice.
* this should be handled by the renderer!
*/
if (ntree->runtime->execdata) {
return ntree->runtime->execdata;
}
context.previews = ntree->previews;
exec = ntreeTexBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
/* XXX this should not be necessary, but is still used for compositor/shading/texture nodes,
* which only store the ntree pointer. Should be fixed at some point!
*/
ntree->runtime->execdata = exec;
return exec;
}
/* free texture delegates */
static void tex_free_delegates(bNodeTreeExec *exec)
{
bNodeThreadStack *nts;
bNodeStack *ns;
int th, a;
for (th = 0; th < BLENDER_MAX_THREADS; th++) {
for (nts = static_cast<bNodeThreadStack *>(exec->threadstack[th].first); nts;
nts = nts->next) {
for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) {
if (ns->data && !ns->is_copy) {
MEM_freeN(ns->data);
}
}
}
}
}
void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
{
bNodeThreadStack *nts;
int a;
if (exec->threadstack) {
tex_free_delegates(exec);
for (a = 0; a < BLENDER_MAX_THREADS; a++) {
for (nts = static_cast<bNodeThreadStack *>(exec->threadstack[a].first); nts;
nts = nts->next) {
if (nts->stack) {
MEM_freeN(nts->stack);
}
}
BLI_freelistN(&exec->threadstack[a]);
}
MEM_freeN(exec->threadstack);
exec->threadstack = nullptr;
}
ntree_exec_end(exec);
}
void ntreeTexEndExecTree(bNodeTreeExec *exec)
{
if (exec) {
/* exec may get freed, so assign ntree */
bNodeTree *ntree = exec->nodetree;
ntreeTexEndExecTree_internal(exec);
/* XXX: clear node-tree back-pointer to exec data,
* same problem as noted in #ntreeBeginExecTree. */
ntree->runtime->execdata = nullptr;
}
}
int ntreeTexExecTree(bNodeTree *ntree,
TexResult *target,
const float co[3],
float dxt[3],
float dyt[3],
int osatex,
const short thread,
const Tex * /*tex*/,
short which_output,
int cfra,
int preview,
MTex *mtex)
{
TexCallData data;
int retval = TEX_INT;
bNodeThreadStack *nts = nullptr;
bNodeTreeExec *exec = ntree->runtime->execdata;
data.co = co;
data.dxt = dxt;
data.dyt = dyt;
data.osatex = osatex;
data.target = target;
data.do_preview = preview;
data.do_manage = true;
data.thread = thread;
data.which_output = which_output;
data.cfra = cfra;
data.mtex = mtex;
/* ensure execdata is only initialized once */
if (!exec) {
BLI_thread_lock(LOCK_NODES);
if (!ntree->runtime->execdata) {
ntreeTexBeginExecTree(ntree);
}
BLI_thread_unlock(LOCK_NODES);
exec = ntree->runtime->execdata;
}
nts = ntreeGetThreadStack(exec, thread);
ntreeExecThreadNodes(exec, nts, &data, thread);
ntreeReleaseThreadStack(nts);
retval |= TEX_RGB;
return retval;
}