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blender-archive/source/blender/editors/interface/resources.c

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C

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/resources.c
* \ingroup edinterface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_userdef_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_texture.h"
#include "BIF_gl.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "interface_intern.h"
/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
static bTheme *theme_active=NULL;
static int theme_spacetype= SPACE_VIEW3D;
static int theme_regionid= RGN_TYPE_WINDOW;
void ui_resources_init(void)
{
UI_icons_init(BIFICONID_LAST);
}
void ui_resources_free(void)
{
UI_icons_free();
}
/* ******************************************************** */
/* THEMES */
/* ******************************************************** */
const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts= NULL;
static char error[4]={240, 0, 240, 255};
static char alert[4]={240, 60, 60, 255};
static char headerdesel[4]={0,0,0,255};
const char *cp= error;
if(btheme) {
// first check for ui buttons theme
if(colorid < TH_THEMEUI) {
switch(colorid) {
case TH_REDALERT:
cp= alert; break;
}
}
else {
switch(spacetype) {
case SPACE_BUTS:
ts= &btheme->tbuts;
break;
case SPACE_VIEW3D:
ts= &btheme->tv3d;
break;
case SPACE_IPO:
ts= &btheme->tipo;
break;
case SPACE_FILE:
ts= &btheme->tfile;
break;
case SPACE_NLA:
ts= &btheme->tnla;
break;
case SPACE_ACTION:
ts= &btheme->tact;
break;
case SPACE_SEQ:
ts= &btheme->tseq;
break;
case SPACE_IMAGE:
ts= &btheme->tima;
break;
case SPACE_IMASEL:
ts= &btheme->timasel;
break;
case SPACE_TEXT:
ts= &btheme->text;
break;
case SPACE_OUTLINER:
ts= &btheme->toops;
break;
case SPACE_SOUND:
ts= &btheme->tsnd;
break;
case SPACE_INFO:
ts= &btheme->tinfo;
break;
case SPACE_USERPREF:
ts= &btheme->tuserpref;
break;
case SPACE_CONSOLE:
ts= &btheme->tconsole;
break;
case SPACE_TIME:
ts= &btheme->ttime;
break;
case SPACE_NODE:
ts= &btheme->tnode;
break;
case SPACE_LOGIC:
ts= &btheme->tlogic;
break;
default:
ts= &btheme->tv3d;
break;
}
switch(colorid) {
case TH_BACK:
if(theme_regionid==RGN_TYPE_WINDOW)
cp= ts->back;
else if(theme_regionid==RGN_TYPE_CHANNELS)
cp= ts->list;
else if(theme_regionid==RGN_TYPE_HEADER)
cp= ts->header;
else
cp= ts->button;
break;
case TH_TEXT:
if(theme_regionid==RGN_TYPE_WINDOW)
cp= ts->text;
else if(theme_regionid==RGN_TYPE_CHANNELS)
cp= ts->list_text;
else if(theme_regionid==RGN_TYPE_HEADER)
cp= ts->header_text;
else
cp= ts->button_text;
break;
case TH_TEXT_HI:
if(theme_regionid==RGN_TYPE_WINDOW)
cp= ts->text_hi;
else if(theme_regionid==RGN_TYPE_CHANNELS)
cp= ts->list_text_hi;
else if(theme_regionid==RGN_TYPE_HEADER)
cp= ts->header_text_hi;
else
cp= ts->button_text_hi;
break;
case TH_TITLE:
if(theme_regionid==RGN_TYPE_WINDOW)
cp= ts->title;
else if(theme_regionid==RGN_TYPE_CHANNELS)
cp= ts->list_title;
else if(theme_regionid==RGN_TYPE_HEADER)
cp= ts->header_title;
else
cp= ts->button_title;
break;
case TH_HEADER:
cp= ts->header; break;
case TH_HEADERDESEL:
/* we calculate a dynamic builtin header deselect color, also for pulldowns... */
cp= ts->header;
headerdesel[0]= cp[0]>10?cp[0]-10:0;
headerdesel[1]= cp[1]>10?cp[1]-10:0;
headerdesel[2]= cp[2]>10?cp[2]-10:0;
cp= headerdesel;
break;
case TH_HEADER_TEXT:
cp= ts->header_text; break;
case TH_HEADER_TEXT_HI:
cp= ts->header_text_hi; break;
case TH_PANEL:
cp= ts->panel; break;
case TH_PANEL_TEXT:
cp= ts->panel_text; break;
case TH_PANEL_TEXT_HI:
cp= ts->panel_text_hi; break;
case TH_BUTBACK:
cp= ts->button; break;
case TH_BUTBACK_TEXT:
cp= ts->button_text; break;
case TH_BUTBACK_TEXT_HI:
cp= ts->button_text_hi; break;
case TH_SHADE1:
cp= ts->shade1; break;
case TH_SHADE2:
cp= ts->shade2; break;
case TH_HILITE:
cp= ts->hilite; break;
case TH_GRID:
cp= ts->grid; break;
case TH_WIRE:
cp= ts->wire; break;
case TH_LAMP:
cp= ts->lamp; break;
case TH_SPEAKER:
cp= ts->speaker; break;
case TH_SELECT:
cp= ts->select; break;
case TH_ACTIVE:
cp= ts->active; break;
case TH_GROUP:
cp= ts->group; break;
case TH_GROUP_ACTIVE:
cp= ts->group_active; break;
case TH_TRANSFORM:
cp= ts->transform; break;
case TH_VERTEX:
cp= ts->vertex; break;
case TH_VERTEX_SELECT:
cp= ts->vertex_select; break;
case TH_VERTEX_SIZE:
cp= &ts->vertex_size; break;
case TH_OUTLINE_WIDTH:
cp= &ts->outline_width; break;
case TH_EDGE:
cp= ts->edge; break;
case TH_EDGE_SELECT:
cp= ts->edge_select; break;
case TH_EDGE_SEAM:
cp= ts->edge_seam; break;
case TH_EDGE_SHARP:
cp= ts->edge_sharp; break;
case TH_EDGE_CREASE:
cp= ts->edge_crease; break;
case TH_EDITMESH_ACTIVE:
cp= ts->editmesh_active; break;
case TH_EDGE_FACESEL:
cp= ts->edge_facesel; break;
case TH_FACE:
cp= ts->face; break;
case TH_FACE_SELECT:
cp= ts->face_select; break;
case TH_FACE_DOT:
cp= ts->face_dot; break;
case TH_FACEDOT_SIZE:
cp= &ts->facedot_size; break;
case TH_DRAWEXTRA_EDGELEN:
cp= ts->extra_edge_len; break;
case TH_DRAWEXTRA_FACEAREA:
cp= ts->extra_face_area; break;
case TH_DRAWEXTRA_FACEANG:
cp= ts->extra_face_angle; break;
case TH_NORMAL:
cp= ts->normal; break;
case TH_VNORMAL:
cp= ts->vertex_normal; break;
case TH_BONE_SOLID:
cp= ts->bone_solid; break;
case TH_BONE_POSE:
cp= ts->bone_pose; break;
case TH_STRIP:
cp= ts->strip; break;
case TH_STRIP_SELECT:
cp= ts->strip_select; break;
case TH_CFRAME:
cp= ts->cframe; break;
case TH_NURB_ULINE:
cp= ts->nurb_uline; break;
case TH_NURB_VLINE:
cp= ts->nurb_vline; break;
case TH_NURB_SEL_ULINE:
cp= ts->nurb_sel_uline; break;
case TH_NURB_SEL_VLINE:
cp= ts->nurb_sel_vline; break;
case TH_ACTIVE_SPLINE:
cp= ts->act_spline; break;
case TH_LASTSEL_POINT:
cp= ts->lastsel_point; break;
case TH_HANDLE_FREE:
cp= ts->handle_free; break;
case TH_HANDLE_AUTO:
cp= ts->handle_auto; break;
case TH_HANDLE_AUTOCLAMP:
cp= ts->handle_auto_clamped; break;
case TH_HANDLE_VECT:
cp= ts->handle_vect; break;
case TH_HANDLE_ALIGN:
cp= ts->handle_align; break;
case TH_HANDLE_SEL_FREE:
cp= ts->handle_sel_free; break;
case TH_HANDLE_SEL_AUTO:
cp= ts->handle_sel_auto; break;
case TH_HANDLE_SEL_AUTOCLAMP:
cp= ts->handle_sel_auto_clamped; break;
case TH_HANDLE_SEL_VECT:
cp= ts->handle_sel_vect; break;
case TH_HANDLE_SEL_ALIGN:
cp= ts->handle_sel_align; break;
case TH_SYNTAX_B:
cp= ts->syntaxb; break;
case TH_SYNTAX_V:
cp= ts->syntaxv; break;
case TH_SYNTAX_C:
cp= ts->syntaxc; break;
case TH_SYNTAX_L:
cp= ts->syntaxl; break;
case TH_SYNTAX_N:
cp= ts->syntaxn; break;
case TH_NODE:
cp= ts->syntaxl; break;
case TH_NODE_IN_OUT:
cp= ts->syntaxn; break;
case TH_NODE_OPERATOR:
cp= ts->syntaxb; break;
case TH_NODE_CONVERTOR:
cp= ts->syntaxv; break;
case TH_NODE_GROUP:
cp= ts->syntaxc; break;
case TH_NODE_CURVING:
cp= &ts->noodle_curving; break;
case TH_SEQ_MOVIE:
cp= ts->movie; break;
case TH_SEQ_IMAGE:
cp= ts->image; break;
case TH_SEQ_SCENE:
cp= ts->scene; break;
case TH_SEQ_AUDIO:
cp= ts->audio; break;
case TH_SEQ_EFFECT:
cp= ts->effect; break;
case TH_SEQ_PLUGIN:
cp= ts->plugin; break;
case TH_SEQ_TRANSITION:
cp= ts->transition; break;
case TH_SEQ_META:
cp= ts->meta; break;
case TH_CONSOLE_OUTPUT:
cp= ts->console_output; break;
case TH_CONSOLE_INPUT:
cp= ts-> console_input; break;
case TH_CONSOLE_INFO:
cp= ts->console_info; break;
case TH_CONSOLE_ERROR:
cp= ts->console_error; break;
case TH_CONSOLE_CURSOR:
cp= ts->console_cursor; break;
case TH_HANDLE_VERTEX:
cp= ts->handle_vertex;
break;
case TH_HANDLE_VERTEX_SELECT:
cp= ts->handle_vertex_select;
break;
case TH_HANDLE_VERTEX_SIZE:
cp= &ts->handle_vertex_size;
break;
case TH_DOPESHEET_CHANNELOB:
cp= ts->ds_channel;
break;
case TH_DOPESHEET_CHANNELSUBOB:
cp= ts->ds_subchannel;
break;
case TH_PREVIEW_BACK:
cp= ts->preview_back;
break;
}
}
}
return (unsigned char *)cp;
}
#define SETCOL(col, r, g, b, a) col[0]=r; col[1]=g; col[2]= b; col[3]= a;
#define SETCOLF(col, r, g, b, a) col[0]=r*255; col[1]=g*255; col[2]= b*255; col[3]= a*255;
#define SETCOLTEST(col, r, g, b, a) if(col[3]==0) {col[0]=r; col[1]=g; col[2]= b; col[3]= a;}
/* use this call to init new bone color sets in Theme */
static void ui_theme_init_boneColorSets(bTheme *btheme)
{
int i;
/* define default color sets - currently we only define 15 of these, though that should be ample */
/* set 1 */
SETCOL(btheme->tarm[0].solid, 0x9a, 0x00, 0x00, 255);
SETCOL(btheme->tarm[0].select, 0xbd, 0x11, 0x11, 255);
SETCOL(btheme->tarm[0].active, 0xf7, 0x0a, 0x0a, 255);
/* set 2 */
SETCOL(btheme->tarm[1].solid, 0xf7, 0x40, 0x18, 255);
SETCOL(btheme->tarm[1].select, 0xf6, 0x69, 0x13, 255);
SETCOL(btheme->tarm[1].active, 0xfa, 0x99, 0x00, 255);
/* set 3 */
SETCOL(btheme->tarm[2].solid, 0x1e, 0x91, 0x09, 255);
SETCOL(btheme->tarm[2].select, 0x59, 0xb7, 0x0b, 255);
SETCOL(btheme->tarm[2].active, 0x83, 0xef, 0x1d, 255);
/* set 4 */
SETCOL(btheme->tarm[3].solid, 0x0a, 0x36, 0x94, 255);
SETCOL(btheme->tarm[3].select, 0x36, 0x67, 0xdf, 255);
SETCOL(btheme->tarm[3].active, 0x5e, 0xc1, 0xef, 255);
/* set 5 */
SETCOL(btheme->tarm[4].solid, 0xa9, 0x29, 0x4e, 255);
SETCOL(btheme->tarm[4].select, 0xc1, 0x41, 0x6a, 255);
SETCOL(btheme->tarm[4].active, 0xf0, 0x5d, 0x91, 255);
/* set 6 */
SETCOL(btheme->tarm[5].solid, 0x43, 0x0c, 0x78, 255);
SETCOL(btheme->tarm[5].select, 0x54, 0x3a, 0xa3, 255);
SETCOL(btheme->tarm[5].active, 0x87, 0x64, 0xd5, 255);
/* set 7 */
SETCOL(btheme->tarm[6].solid, 0x24, 0x78, 0x5a, 255);
SETCOL(btheme->tarm[6].select, 0x3c, 0x95, 0x79, 255);
SETCOL(btheme->tarm[6].active, 0x6f, 0xb6, 0xab, 255);
/* set 8 */
SETCOL(btheme->tarm[7].solid, 0x4b, 0x70, 0x7c, 255);
SETCOL(btheme->tarm[7].select, 0x6a, 0x86, 0x91, 255);
SETCOL(btheme->tarm[7].active, 0x9b, 0xc2, 0xcd, 255);
/* set 9 */
SETCOL(btheme->tarm[8].solid, 0xf4, 0xc9, 0x0c, 255);
SETCOL(btheme->tarm[8].select, 0xee, 0xc2, 0x36, 255);
SETCOL(btheme->tarm[8].active, 0xf3, 0xff, 0x00, 255);
/* set 10 */
SETCOL(btheme->tarm[9].solid, 0x1e, 0x20, 0x24, 255);
SETCOL(btheme->tarm[9].select, 0x48, 0x4c, 0x56, 255);
SETCOL(btheme->tarm[9].active, 0xff, 0xff, 0xff, 255);
/* set 11 */
SETCOL(btheme->tarm[10].solid, 0x6f, 0x2f, 0x6a, 255);
SETCOL(btheme->tarm[10].select, 0x98, 0x45, 0xbe, 255);
SETCOL(btheme->tarm[10].active, 0xd3, 0x30, 0xd6, 255);
/* set 12 */
SETCOL(btheme->tarm[11].solid, 0x6c, 0x8e, 0x22, 255);
SETCOL(btheme->tarm[11].select, 0x7f, 0xb0, 0x22, 255);
SETCOL(btheme->tarm[11].active, 0xbb, 0xef, 0x5b, 255);
/* set 13 */
SETCOL(btheme->tarm[12].solid, 0x8d, 0x8d, 0x8d, 255);
SETCOL(btheme->tarm[12].select, 0xb0, 0xb0, 0xb0, 255);
SETCOL(btheme->tarm[12].active, 0xde, 0xde, 0xde, 255);
/* set 14 */
SETCOL(btheme->tarm[13].solid, 0x83, 0x43, 0x26, 255);
SETCOL(btheme->tarm[13].select, 0x8b, 0x58, 0x11, 255);
SETCOL(btheme->tarm[13].active, 0xbd, 0x6a, 0x11, 255);
/* set 15 */
SETCOL(btheme->tarm[14].solid, 0x08, 0x31, 0x0e, 255);
SETCOL(btheme->tarm[14].select, 0x1c, 0x43, 0x0b, 255);
SETCOL(btheme->tarm[14].active, 0x34, 0x62, 0x2b, 255);
/* reset flags too */
for (i = 0; i < 20; i++)
btheme->tarm[i].flag = 0;
}
/* use this call to init new variables in themespace, if they're same for all */
static void ui_theme_init_new_do(ThemeSpace *ts)
{
SETCOLTEST(ts->header_text, 0, 0, 0, 255);
SETCOLTEST(ts->header_title, 0, 0, 0, 255);
SETCOLTEST(ts->header_text_hi, 255, 255, 255, 255);
SETCOLTEST(ts->panel_text, 0, 0, 0, 255);
SETCOLTEST(ts->panel_title, 0, 0, 0, 255);
SETCOLTEST(ts->panel_text_hi, 255, 255, 255, 255);
SETCOLTEST(ts->button, 145, 145, 145, 245);
SETCOLTEST(ts->button_title, 0, 0, 0, 255);
SETCOLTEST(ts->button_text, 0, 0, 0, 255);
SETCOLTEST(ts->button_text_hi, 255, 255, 255, 255);
SETCOLTEST(ts->list, 165, 165, 165, 255);
SETCOLTEST(ts->list_title, 0, 0, 0, 255);
SETCOLTEST(ts->list_text, 0, 0, 0, 255);
SETCOLTEST(ts->list_text_hi, 255, 255, 255, 255);
}
static void ui_theme_init_new(bTheme *btheme)
{
ui_theme_init_new_do(&btheme->tbuts);
ui_theme_init_new_do(&btheme->tv3d);
ui_theme_init_new_do(&btheme->tfile);
ui_theme_init_new_do(&btheme->tipo);
ui_theme_init_new_do(&btheme->tinfo);
ui_theme_init_new_do(&btheme->tsnd);
ui_theme_init_new_do(&btheme->tact);
ui_theme_init_new_do(&btheme->tnla);
ui_theme_init_new_do(&btheme->tseq);
ui_theme_init_new_do(&btheme->tima);
ui_theme_init_new_do(&btheme->timasel);
ui_theme_init_new_do(&btheme->text);
ui_theme_init_new_do(&btheme->toops);
ui_theme_init_new_do(&btheme->ttime);
ui_theme_init_new_do(&btheme->tnode);
ui_theme_init_new_do(&btheme->tlogic);
ui_theme_init_new_do(&btheme->tuserpref);
ui_theme_init_new_do(&btheme->tconsole);
}
/* initialize default theme
Note: when you add new colors, created & saved themes need initialized
use function below, init_userdef_do_versions()
*/
void ui_theme_init_default(void)
{
bTheme *btheme;
/* we search for the theme with name Default */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
if(strcmp("Default", btheme->name)==0) break;
}
if(btheme==NULL) {
btheme= MEM_callocN(sizeof(bTheme), "theme");
BLI_addtail(&U.themes, btheme);
strcpy(btheme->name, "Default");
}
UI_SetTheme(0, 0); // make sure the global used in this file is set
/* UI buttons */
ui_widget_color_init(&btheme->tui);
btheme->tui.iconfile[0]= 0;
/* Bone Color Sets */
ui_theme_init_boneColorSets(btheme);
/* common (new) variables */
ui_theme_init_new(btheme);
/* space view3d */
SETCOLF(btheme->tv3d.back, 0.225, 0.225, 0.225, 1.0);
SETCOL(btheme->tv3d.text, 0, 0, 0, 255);
SETCOL(btheme->tv3d.text_hi, 255, 255, 255, 255);
SETCOLF(btheme->tv3d.header, 0.45, 0.45, 0.45, 1.0);
SETCOLF(btheme->tv3d.button, 0.45, 0.45, 0.45, 1.0);
SETCOL(btheme->tv3d.panel, 165, 165, 165, 127);
SETCOL(btheme->tv3d.shade1, 160, 160, 160, 100);
SETCOL(btheme->tv3d.shade2, 0x7f, 0x70, 0x70, 100);
SETCOLF(btheme->tv3d.grid, 0.251, 0.251, 0.251, 1.0);
SETCOL(btheme->tv3d.wire, 0x0, 0x0, 0x0, 255);
SETCOL(btheme->tv3d.lamp, 0, 0, 0, 40);
SETCOL(btheme->tv3d.speaker, 0, 0, 0, 255);
SETCOL(btheme->tv3d.select, 241, 88, 0, 255);
SETCOL(btheme->tv3d.active, 255, 170, 64, 255);
SETCOL(btheme->tv3d.group, 8, 48, 8, 255);
SETCOL(btheme->tv3d.group_active, 85, 187, 85, 255);
SETCOL(btheme->tv3d.transform, 0xff, 0xff, 0xff, 255);
SETCOL(btheme->tv3d.vertex, 0, 0, 0, 255);
SETCOL(btheme->tv3d.vertex_select, 255, 133, 0, 255);
btheme->tv3d.vertex_size= 3;
btheme->tv3d.outline_width= 1;
SETCOL(btheme->tv3d.edge, 0x0, 0x0, 0x0, 255);
SETCOL(btheme->tv3d.edge_select, 255, 160, 0, 255);
SETCOL(btheme->tv3d.edge_seam, 219, 37, 18, 255);
SETCOL(btheme->tv3d.edge_facesel, 75, 75, 75, 255);
SETCOL(btheme->tv3d.face, 0, 0, 0, 18);
SETCOL(btheme->tv3d.face_select, 255, 133, 0, 60);
SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
SETCOL(btheme->tv3d.vertex_normal, 0x23, 0x61, 0xDD, 255);
SETCOL(btheme->tv3d.face_dot, 255, 133, 0, 255);
SETCOL(btheme->tv3d.editmesh_active, 255, 255, 255, 128);
SETCOLF(btheme->tv3d.edge_crease, 0.8, 0, 0.6, 1.0);
SETCOL(btheme->tv3d.edge_sharp, 0, 255, 255, 255);
SETCOL(btheme->tv3d.header_text, 0, 0, 0, 255);
SETCOL(btheme->tv3d.header_text_hi, 255, 255, 255, 255);
SETCOL(btheme->tv3d.button_text, 0, 0, 0, 255);
SETCOL(btheme->tv3d.button_text_hi, 255, 255, 255, 255);
SETCOL(btheme->tv3d.button_title, 0, 0, 0, 255);
SETCOL(btheme->tv3d.title, 0, 0, 0, 255);
btheme->tv3d.facedot_size= 4;
SETCOL(btheme->tv3d.extra_edge_len, 32, 0, 0, 255);
SETCOL(btheme->tv3d.extra_face_area, 0, 32, 0, 255);
SETCOL(btheme->tv3d.extra_face_angle, 0, 0, 128, 255);
SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tv3d.nurb_uline, 0x90, 0x90, 0x00, 255);
SETCOL(btheme->tv3d.nurb_vline, 0x80, 0x30, 0x60, 255);
SETCOL(btheme->tv3d.nurb_sel_uline, 0xf0, 0xff, 0x40, 255);
SETCOL(btheme->tv3d.nurb_sel_vline, 0xf0, 0x90, 0xa0, 255);
SETCOL(btheme->tv3d.handle_free, 0, 0, 0, 255);
SETCOL(btheme->tv3d.handle_auto, 0x90, 0x90, 0x00, 255);
SETCOL(btheme->tv3d.handle_vect, 0x40, 0x90, 0x30, 255);
SETCOL(btheme->tv3d.handle_align, 0x80, 0x30, 0x60, 255);
SETCOL(btheme->tv3d.handle_sel_free, 0, 0, 0, 255);
SETCOL(btheme->tv3d.handle_sel_auto, 0xf0, 0xff, 0x40, 255);
SETCOL(btheme->tv3d.handle_sel_vect, 0x40, 0xc0, 0x30, 255);
SETCOL(btheme->tv3d.handle_sel_align, 0xf0, 0x90, 0xa0, 255);
SETCOL(btheme->tv3d.act_spline, 0xdb, 0x25, 0x12, 255);
SETCOL(btheme->tv3d.lastsel_point, 0xff, 0xff, 0xff, 255);
SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80); // alpha 80 is not meant editable, used for wire+action draw
/* space buttons */
/* to have something initialized */
btheme->tbuts= btheme->tv3d;
SETCOLF(btheme->tbuts.back, 0.45, 0.45, 0.45, 1.0);
SETCOL(btheme->tbuts.panel, 0x82, 0x82, 0x82, 255);
/* graph editor */
btheme->tipo= btheme->tv3d;
SETCOLF(btheme->tipo.back, 0.42, 0.42, 0.42, 1.0);
SETCOLF(btheme->tipo.list, 0.4, 0.4, 0.4, 1.0);
SETCOL(btheme->tipo.grid, 94, 94, 94, 255);
SETCOL(btheme->tipo.panel, 255, 255, 255, 150);
SETCOL(btheme->tipo.shade1, 150, 150, 150, 100); /* scrollbars */
SETCOL(btheme->tipo.shade2, 0x70, 0x70, 0x70, 100);
SETCOL(btheme->tipo.vertex, 0, 0, 0, 255);
SETCOL(btheme->tipo.vertex_select, 255, 133, 0, 255);
SETCOL(btheme->tipo.hilite, 0x60, 0xc0, 0x40, 255);
btheme->tipo.vertex_size= 3;
SETCOL(btheme->tipo.handle_vertex, 0, 0, 0, 255);
SETCOL(btheme->tipo.handle_vertex_select, 255, 133, 0, 255);
SETCOL(btheme->tipo.handle_auto_clamped, 0x99, 0x40, 0x30, 255);
SETCOL(btheme->tipo.handle_sel_auto_clamped, 0xf0, 0xaf, 0x90, 255);
btheme->tipo.handle_vertex_size= 4;
SETCOL(btheme->tipo.ds_channel, 82, 96, 110, 255);
SETCOL(btheme->tipo.ds_subchannel, 124, 137, 150, 255);
SETCOL(btheme->tipo.group, 79, 101, 73, 255);
SETCOL(btheme->tipo.group_active, 135, 177, 125, 255);
/* dopesheet */
btheme->tact= btheme->tipo;
SETCOL(btheme->tact.strip, 12, 10, 10, 128);
SETCOL(btheme->tact.strip_select, 255, 140, 0, 255);
/* space nla */
btheme->tnla= btheme->tact;
/* space file */
/* to have something initialized */
btheme->tfile= btheme->tv3d;
SETCOLF(btheme->tfile.back, 0.3, 0.3, 0.3, 1);
SETCOLF(btheme->tfile.panel, 0.3, 0.3, 0.3, 1);
SETCOLF(btheme->tfile.list, 0.4, 0.4, 0.4, 1);
SETCOL(btheme->tfile.text, 250, 250, 250, 255);
SETCOL(btheme->tfile.text_hi, 15, 15, 15, 255);
SETCOL(btheme->tfile.panel, 145, 145, 145, 255); // bookmark/ui regions
SETCOL(btheme->tfile.active, 130, 130, 130, 255); // selected files
SETCOL(btheme->tfile.hilite, 255, 140, 25, 255); // selected files
SETCOL(btheme->tfile.grid, 250, 250, 250, 255);
SETCOL(btheme->tfile.image, 250, 250, 250, 255);
SETCOL(btheme->tfile.movie, 250, 250, 250, 255);
SETCOL(btheme->tfile.scene, 250, 250, 250, 255);
/* space seq */
btheme->tseq= btheme->tv3d;
SETCOL(btheme->tseq.back, 116, 116, 116, 255);
SETCOL(btheme->tseq.movie, 81, 105, 135, 255);
SETCOL(btheme->tseq.image, 109, 88, 129, 255);
SETCOL(btheme->tseq.scene, 78, 152, 62, 255);
SETCOL(btheme->tseq.audio, 46, 143, 143, 255);
SETCOL(btheme->tseq.effect, 169, 84, 124, 255);
SETCOL(btheme->tseq.plugin, 126, 126, 80, 255);
SETCOL(btheme->tseq.transition, 162, 95, 111, 255);
SETCOL(btheme->tseq.meta, 109, 145, 131, 255);
/* space image */
btheme->tima= btheme->tv3d;
SETCOL(btheme->tima.back, 53, 53, 53, 255);
SETCOL(btheme->tima.vertex, 0, 0, 0, 255);
SETCOL(btheme->tima.vertex_select, 255, 133, 0, 255);
btheme->tima.vertex_size= 3;
btheme->tima.facedot_size= 3;
SETCOL(btheme->tima.face, 255, 255, 255, 10);
SETCOL(btheme->tima.face_select, 255, 133, 0, 60);
SETCOL(btheme->tima.editmesh_active, 255, 255, 255, 128);
SETCOLF(btheme->tima.preview_back, 0.45, 0.45, 0.45, 1.0);
/* space imageselect */
btheme->timasel= btheme->tv3d;
SETCOL(btheme->timasel.active, 195, 195, 195, 255); /* active tile */
SETCOL(btheme->timasel.grid, 94, 94, 94, 255); /* active file text */
SETCOL(btheme->timasel.back, 110, 110, 110, 255);
SETCOL(btheme->timasel.shade1, 94, 94, 94, 255); /* bar */
SETCOL(btheme->timasel.shade2, 172, 172, 172, 255); /* sliders */
SETCOL(btheme->timasel.hilite, 17, 27, 60, 100); /* selected tile */
SETCOL(btheme->timasel.text, 0, 0, 0, 255);
SETCOL(btheme->timasel.text_hi, 255, 255, 255, 255);
SETCOL(btheme->timasel.panel, 132, 132, 132, 255);
/* space text */
btheme->text= btheme->tv3d;
SETCOL(btheme->text.back, 153, 153, 153, 255);
SETCOL(btheme->text.shade1, 143, 143, 143, 255);
SETCOL(btheme->text.shade2, 0xc6, 0x77, 0x77, 255);
SETCOL(btheme->text.hilite, 255, 0, 0, 255);
/* syntax highlighting */
SETCOL(btheme->text.syntaxn, 0, 0, 200, 255); /* Numbers Blue*/
SETCOL(btheme->text.syntaxl, 100, 0, 0, 255); /* Strings red */
SETCOL(btheme->text.syntaxc, 0, 100, 50, 255); /* Comments greenish */
SETCOL(btheme->text.syntaxv, 95, 95, 0, 255); /* Special */
SETCOL(btheme->text.syntaxb, 128, 0, 80, 255); /* Builtin, red-purple */
/* space oops */
btheme->toops= btheme->tv3d;
SETCOLF(btheme->toops.back, 0.45, 0.45, 0.45, 1.0);
/* space info */
btheme->tinfo= btheme->tv3d;
SETCOLF(btheme->tinfo.back, 0.45, 0.45, 0.45, 1.0);
/* space user preferences */
btheme->tuserpref= btheme->tv3d;
SETCOLF(btheme->tuserpref.back, 0.45, 0.45, 0.45, 1.0);
/* space console */
btheme->tconsole= btheme->tv3d;
SETCOL(btheme->tconsole.back, 0, 0, 0, 255);
SETCOL(btheme->tconsole.console_output, 96, 128, 255, 255);
SETCOL(btheme->tconsole.console_input, 255, 255, 255, 255);
SETCOL(btheme->tconsole.console_info, 0, 170, 0, 255);
SETCOL(btheme->tconsole.console_error, 220, 96, 96, 255);
SETCOL(btheme->tconsole.console_cursor, 220, 96, 96, 255);
/* space sound */
btheme->tsnd= btheme->tv3d;
SETCOLF(btheme->tsnd.back, 0.45, 0.45, 0.45, 1.0);
SETCOLF(btheme->tsnd.grid, 0.36, 0.36, 0.36, 1.0);
SETCOL(btheme->tsnd.shade1, 173, 173, 173, 255); // sliders
/* space time */
btheme->ttime= btheme->tsnd; // same as sound space
/* space node, re-uses syntax color storage */
btheme->tnode= btheme->tv3d;
SETCOL(btheme->tnode.edge_select, 255, 255, 255, 255);
SETCOL(btheme->tnode.syntaxl, 155, 155, 155, 160); /* TH_NODE, backdrop */
SETCOL(btheme->tnode.syntaxn, 100, 100, 100, 255); /* in/output */
SETCOL(btheme->tnode.syntaxb, 108, 105, 111, 255); /* operator */
SETCOL(btheme->tnode.syntaxv, 104, 106, 117, 255); /* generator */
SETCOL(btheme->tnode.syntaxc, 105, 117, 110, 255); /* group */
btheme->tnode.noodle_curving = 5;
/* space logic */
btheme->tlogic= btheme->tv3d;
SETCOL(btheme->tlogic.back, 100, 100, 100, 255);
}
void UI_SetTheme(int spacetype, int regionid)
{
if(spacetype==0) { // called for safety, when delete themes
theme_active= U.themes.first;
theme_spacetype= SPACE_VIEW3D;
theme_regionid= RGN_TYPE_WINDOW;
}
else {
// later on, a local theme can be found too
theme_active= U.themes.first;
theme_spacetype= spacetype;
theme_regionid= regionid;
}
}
// for space windows only
void UI_ThemeColor(int colorid)
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor3ubv(cp);
}
// plus alpha
void UI_ThemeColor4(int colorid)
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor4ubv(cp);
}
// set the color with offset for shades
void UI_ThemeColorShade(int colorid, int offset)
{
int r, g, b;
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= offset + (int) cp[0];
CLAMP(r, 0, 255);
g= offset + (int) cp[1];
CLAMP(g, 0, 255);
b= offset + (int) cp[2];
CLAMP(b, 0, 255);
//glColor3ub(r, g, b);
glColor4ub(r, g, b, cp[3]);
}
void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
{
int r, g, b, a;
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= coloffset + (int) cp[0];
CLAMP(r, 0, 255);
g= coloffset + (int) cp[1];
CLAMP(g, 0, 255);
b= coloffset + (int) cp[2];
CLAMP(b, 0, 255);
a= alphaoffset + (int) cp[3];
CLAMP(a, 0, 255);
glColor4ub(r, g, b, a);
}
// blend between to theme colors, and set it
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
{
int r, g, b;
const unsigned char *cp1, *cp2;
cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r= floorf((1.0f-fac)*cp1[0] + fac*cp2[0]);
g= floorf((1.0f-fac)*cp1[1] + fac*cp2[1]);
b= floorf((1.0f-fac)*cp1[2] + fac*cp2[2]);
glColor3ub(r, g, b);
}
// blend between to theme colors, shade it, and set it
void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
{
int r, g, b;
const unsigned char *cp1, *cp2;
cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r= offset+floorf((1.0f-fac)*cp1[0] + fac*cp2[0]);
g= offset+floorf((1.0f-fac)*cp1[1] + fac*cp2[1]);
b= offset+floorf((1.0f-fac)*cp1[2] + fac*cp2[2]);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
glColor3ub(r, g, b);
}
// blend between to theme colors, shade it, and set it
void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset)
{
int r, g, b, a;
const unsigned char *cp1, *cp2;
cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r= offset+floorf((1.0f-fac)*cp1[0] + fac*cp2[0]);
g= offset+floorf((1.0f-fac)*cp1[1] + fac*cp2[1]);
b= offset+floorf((1.0f-fac)*cp1[2] + fac*cp2[2]);
a= alphaoffset + floorf((1.0f-fac)*cp1[3] + fac*cp2[3]);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
CLAMP(a, 0, 255);
glColor4ub(r, g, b, a);
}
// get individual values, not scaled
float UI_GetThemeValuef(int colorid)
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((float)cp[0]);
}
// get individual values, not scaled
int UI_GetThemeValue(int colorid)
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((int) cp[0]);
}
// get the color, range 0.0-1.0
void UI_GetThemeColor3fv(int colorid, float *col)
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= ((float)cp[0])/255.0f;
col[1]= ((float)cp[1])/255.0f;
col[2]= ((float)cp[2])/255.0f;
}
// get the color, range 0.0-1.0, complete with shading offset
void UI_GetThemeColorShade3fv(int colorid, int offset, float *col)
{
int r, g, b;
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= offset + (int) cp[0];
CLAMP(r, 0, 255);
g= offset + (int) cp[1];
CLAMP(g, 0, 255);
b= offset + (int) cp[2];
CLAMP(b, 0, 255);
col[0]= ((float)r)/255.0f;
col[1]= ((float)g)/255.0f;
col[2]= ((float)b)/255.0f;
}
// get the color, in char pointer
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3])
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
}
// get the color, in char pointer
void UI_GetThemeColor4ubv(int colorid, unsigned char col[4])
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}
void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4])
{
const unsigned char *cp;
cp= UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}
// blends and shades between two char color pointers
void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset)
{
int r, g, b;
CLAMP(fac, 0.0f, 1.0f);
r= offset+floorf((1.0f-fac)*cp1[0] + fac*cp2[0]);
g= offset+floorf((1.0f-fac)*cp1[1] + fac*cp2[1]);
b= offset+floorf((1.0f-fac)*cp1[2] + fac*cp2[2]);
r= r<0?0:(r>255?255:r);
g= g<0?0:(g>255?255:g);
b= b<0?0:(b>255?255:b);
glColor3ub(r, g, b);
}
void UI_GetColorPtrShade3ubv(const unsigned char cp[3], unsigned char col[3], int offset)
{
int r, g, b;
r= offset+(int)cp[0];
g= offset+(int)cp[1];
b= offset+(int)cp[2];
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset)
{
int r, g, b;
CLAMP(fac, 0.0f, 1.0f);
r= offset+floor((1.0f-fac)*cp1[0] + fac*cp2[0]);
g= offset+floor((1.0f-fac)*cp1[1] + fac*cp2[1]);
b= offset+floor((1.0f-fac)*cp1[2] + fac*cp2[2]);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
void UI_ThemeClearColor(int colorid)
{
float col[3];
UI_GetThemeColor3fv(colorid, col);
glClearColor(col[0], col[1], col[2], 0.0);
}
void UI_make_axis_color(const unsigned char src_col[3], unsigned char dst_col[3], const char axis)
{
switch(axis)
{
case 'X':
dst_col[0]= src_col[0]>219?255:src_col[0]+36;
dst_col[1]= src_col[1]<26?0:src_col[1]-26;
dst_col[2]= src_col[2]<26?0:src_col[2]-26;
break;
case 'Y':
dst_col[0]= src_col[0]<46?0:src_col[0]-36;
dst_col[1]= src_col[1]>189?255:src_col[1]+66;
dst_col[2]= src_col[2]<46?0:src_col[2]-36;
break;
case 'Z':
dst_col[0]= src_col[0]<26?0:src_col[0]-26;
dst_col[1]= src_col[1]<26?0:src_col[1]-26;
dst_col[2]= src_col[2]>209?255:src_col[2]+46;
break;
default:
BLI_assert(!"invalid axis arg");
}
}
/* ************************************************************* */
/* patching UserDef struct and Themes */
void init_userdef_do_versions(void)
{
Main *bmain= G.main;
// countall();
/* the UserDef struct is not corrected with do_versions() .... ugh! */
if(U.wheellinescroll == 0) U.wheellinescroll = 3;
if(U.menuthreshold1==0) {
U.menuthreshold1= 5;
U.menuthreshold2= 2;
}
if(U.tb_leftmouse==0) {
U.tb_leftmouse= 5;
U.tb_rightmouse= 5;
}
if(U.mixbufsize==0) U.mixbufsize= 2048;
if (strcmp(U.tempdir, "/") == 0) {
BLI_where_is_temp(U.tempdir, sizeof(U.tempdir), FALSE);
}
if (U.autokey_mode == 0) {
/* 'add/replace' but not on */
U.autokey_mode = 2;
}
if (U.savetime <= 0) {
U.savetime = 1;
// XXX error(STRINGIFY(BLENDER_STARTUP_FILE)" is buggy, please consider removing it.\n");
}
/* transform widget settings */
if(U.tw_hotspot==0) {
U.tw_hotspot= 14;
U.tw_size= 20; // percentage of window size
U.tw_handlesize= 16; // percentage of widget radius
}
if(U.pad_rot_angle==0)
U.pad_rot_angle= 15;
/* signal for derivedmesh to use colorband */
/* run incase this was on and is now off in the user prefs [#28096] */
vDM_ColorBand_store((U.flag & USER_CUSTOM_RANGE) ? (&U.coba_weight):NULL);
if (bmain->versionfile <= 191) {
BLI_strncpy(U.plugtexdir, U.textudir, sizeof(U.plugtexdir));
strcpy(U.sounddir, "/");
}
/* patch to set Dupli Armature */
if (bmain->versionfile < 220) {
U.dupflag |= USER_DUP_ARM;
}
/* added seam, normal color, undo */
if (bmain->versionfile <= 234) {
bTheme *btheme;
U.uiflag |= USER_GLOBALUNDO;
if (U.undosteps==0) U.undosteps=32;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* check for alpha==0 is safe, then color was never set */
if(btheme->tv3d.edge_seam[3]==0) {
SETCOL(btheme->tv3d.edge_seam, 230, 150, 50, 255);
}
if(btheme->tv3d.normal[3]==0) {
SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
}
if(btheme->tv3d.vertex_normal[3]==0) {
SETCOL(btheme->tv3d.vertex_normal, 0x23, 0x61, 0xDD, 255);
}
if(btheme->tv3d.face_dot[3]==0) {
SETCOL(btheme->tv3d.face_dot, 255, 138, 48, 255);
btheme->tv3d.facedot_size= 4;
}
}
}
if (bmain->versionfile <= 235) {
/* illegal combo... */
if (U.flag & USER_LMOUSESELECT)
U.flag &= ~USER_TWOBUTTONMOUSE;
}
if (bmain->versionfile <= 236) {
bTheme *btheme;
/* new space type */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* check for alpha==0 is safe, then color was never set */
if(btheme->ttime.back[3]==0) {
btheme->ttime = btheme->tsnd; // copy from sound
}
if(btheme->text.syntaxn[3]==0) {
SETCOL(btheme->text.syntaxn, 0, 0, 200, 255); /* Numbers Blue*/
SETCOL(btheme->text.syntaxl, 100, 0, 0, 255); /* Strings red */
SETCOL(btheme->text.syntaxc, 0, 100, 50, 255); /* Comments greenish */
SETCOL(btheme->text.syntaxv, 95, 95, 0, 255); /* Special */
SETCOL(btheme->text.syntaxb, 128, 0, 80, 255); /* Builtin, red-purple */
}
}
}
if (bmain->versionfile <= 237) {
bTheme *btheme;
/* bone colors */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* check for alpha==0 is safe, then color was never set */
if(btheme->tv3d.bone_solid[3]==0) {
SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80);
}
}
}
if (bmain->versionfile <= 238) {
bTheme *btheme;
/* bone colors */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* check for alpha==0 is safe, then color was never set */
if(btheme->tnla.strip[3]==0) {
SETCOL(btheme->tnla.strip_select, 0xff, 0xff, 0xaa, 255);
SETCOL(btheme->tnla.strip, 0xe4, 0x9c, 0xc6, 255);
}
}
}
if (bmain->versionfile <= 239) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* Lamp theme, check for alpha==0 is safe, then color was never set */
if(btheme->tv3d.lamp[3]==0) {
SETCOL(btheme->tv3d.lamp, 0, 0, 0, 40);
/* TEMPORAL, remove me! (ton) */
U.uiflag |= USER_PLAINMENUS;
}
}
if(U.obcenter_dia==0) U.obcenter_dia= 6;
}
if (bmain->versionfile <= 241) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* Node editor theme, check for alpha==0 is safe, then color was never set */
if(btheme->tnode.syntaxn[3]==0) {
/* re-uses syntax color storage */
btheme->tnode= btheme->tv3d;
SETCOL(btheme->tnode.edge_select, 255, 255, 255, 255);
SETCOL(btheme->tnode.syntaxl, 150, 150, 150, 255); /* TH_NODE, backdrop */
SETCOL(btheme->tnode.syntaxn, 129, 131, 144, 255); /* in/output */
SETCOL(btheme->tnode.syntaxb, 127,127,127, 255); /* operator */
SETCOL(btheme->tnode.syntaxv, 142, 138, 145, 255); /* generator */
SETCOL(btheme->tnode.syntaxc, 120, 145, 120, 255); /* group */
}
/* Group theme colors */
if(btheme->tv3d.group[3]==0) {
SETCOL(btheme->tv3d.group, 0x0C, 0x30, 0x0C, 255);
SETCOL(btheme->tv3d.group_active, 0x66, 0xFF, 0x66, 255);
}
/* Sequence editor theme*/
if(btheme->tseq.movie[3]==0) {
SETCOL(btheme->tseq.movie, 81, 105, 135, 255);
SETCOL(btheme->tseq.image, 109, 88, 129, 255);
SETCOL(btheme->tseq.scene, 78, 152, 62, 255);
SETCOL(btheme->tseq.audio, 46, 143, 143, 255);
SETCOL(btheme->tseq.effect, 169, 84, 124, 255);
SETCOL(btheme->tseq.plugin, 126, 126, 80, 255);
SETCOL(btheme->tseq.transition, 162, 95, 111, 255);
SETCOL(btheme->tseq.meta, 109, 145, 131, 255);
}
}
/* set defaults for 3D View rotating axis indicator */
/* since size can't be set to 0, this indicates it's not saved in startup.blend */
if (U.rvisize == 0) {
U.rvisize = 15;
U.rvibright = 8;
U.uiflag |= USER_SHOW_ROTVIEWICON;
}
}
if (bmain->versionfile <= 242) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* long keyframe color */
/* check for alpha==0 is safe, then color was never set */
if(btheme->tact.strip[3]==0) {
SETCOL(btheme->tv3d.edge_sharp, 255, 32, 32, 255);
SETCOL(btheme->tact.strip_select, 0xff, 0xff, 0xaa, 204);
SETCOL(btheme->tact.strip, 0xe4, 0x9c, 0xc6, 204);
}
/* IPO-Editor - Vertex Size*/
if(btheme->tipo.vertex_size == 0) {
btheme->tipo.vertex_size= 3;
}
}
}
if (bmain->versionfile <= 243) {
/* set default number of recently-used files (if not set) */
if (U.recent_files == 0) U.recent_files = 10;
}
if (bmain->versionfile < 245 || (bmain->versionfile == 245 && bmain->subversionfile < 3)) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
SETCOL(btheme->tv3d.editmesh_active, 255, 255, 255, 128);
}
if(U.coba_weight.tot==0)
init_colorband(&U.coba_weight, 1);
}
if ((bmain->versionfile < 245) || (bmain->versionfile == 245 && bmain->subversionfile < 11)) {
bTheme *btheme;
for (btheme= U.themes.first; btheme; btheme= btheme->next) {
/* these should all use the same color */
SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tipo.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tact.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tnla.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tseq.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tsnd.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->ttime.cframe, 0x60, 0xc0, 0x40, 255);
}
}
if ((bmain->versionfile < 245) || (bmain->versionfile == 245 && bmain->subversionfile < 13)) {
bTheme *btheme;
for (btheme= U.themes.first; btheme; btheme= btheme->next) {
/* action channel groups (recolor anyway) */
SETCOL(btheme->tact.group, 0x39, 0x7d, 0x1b, 255);
SETCOL(btheme->tact.group_active, 0x7d, 0xe9, 0x60, 255);
/* bone custom-color sets */
if (btheme->tarm[0].solid[3] == 0)
ui_theme_init_boneColorSets(btheme);
}
}
if ((bmain->versionfile < 245) || (bmain->versionfile == 245 && bmain->subversionfile < 16)) {
U.flag |= USER_ADD_VIEWALIGNED|USER_ADD_EDITMODE;
}
if ((bmain->versionfile < 247) || (bmain->versionfile == 247 && bmain->subversionfile <= 2)) {
bTheme *btheme;
/* adjust themes */
for (btheme= U.themes.first; btheme; btheme= btheme->next) {
char *col;
/* IPO Editor: Handles/Vertices */
col = btheme->tipo.vertex;
SETCOL(btheme->tipo.handle_vertex, col[0], col[1], col[2], 255);
col = btheme->tipo.vertex_select;
SETCOL(btheme->tipo.handle_vertex_select, col[0], col[1], col[2], 255);
btheme->tipo.handle_vertex_size= btheme->tipo.vertex_size;
/* Sequence/Image Editor: colors for GPencil text */
col = btheme->tv3d.bone_pose;
SETCOL(btheme->tseq.bone_pose, col[0], col[1], col[2], 255);
SETCOL(btheme->tima.bone_pose, col[0], col[1], col[2], 255);
col = btheme->tv3d.vertex_select;
SETCOL(btheme->tseq.vertex_select, col[0], col[1], col[2], 255);
}
}
if (bmain->versionfile < 250) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* this was not properly initialized in 2.45 */
if(btheme->tima.face_dot[3]==0) {
SETCOL(btheme->tima.editmesh_active, 255, 255, 255, 128);
SETCOL(btheme->tima.face_dot, 255, 133, 0, 255);
btheme->tima.facedot_size= 2;
}
/* DopeSheet - (Object) Channel color */
SETCOL(btheme->tact.ds_channel, 82, 96, 110, 255);
SETCOL(btheme->tact.ds_subchannel, 124, 137, 150, 255);
/* DopeSheet - Group Channel color (saner version) */
SETCOL(btheme->tact.group, 79, 101, 73, 255);
SETCOL(btheme->tact.group_active, 135, 177, 125, 255);
/* Graph Editor - (Object) Channel color */
SETCOL(btheme->tipo.ds_channel, 82, 96, 110, 255);
SETCOL(btheme->tipo.ds_subchannel, 124, 137, 150, 255);
/* Graph Editor - Group Channel color */
SETCOL(btheme->tipo.group, 79, 101, 73, 255);
SETCOL(btheme->tipo.group_active, 135, 177, 125, 255);
/* Nla Editor - (Object) Channel color */
SETCOL(btheme->tnla.ds_channel, 82, 96, 110, 255);
SETCOL(btheme->tnla.ds_subchannel, 124, 137, 150, 255);
/* NLA Editor - New Strip colors */
SETCOL(btheme->tnla.strip, 12, 10, 10, 128);
SETCOL(btheme->tnla.strip_select, 255, 140, 0, 255);
}
/* adjust grease-pencil distances */
U.gp_manhattendist= 1;
U.gp_euclideandist= 2;
/* adjust default interpolation for new IPO-curves */
U.ipo_new= BEZT_IPO_BEZ;
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 1)) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* common (new) variables, it checks for alpha==0 */
ui_theme_init_new(btheme);
if(btheme->tui.wcol_num.outline[3]==0)
ui_widget_color_init(&btheme->tui);
/* Logic editor theme, check for alpha==0 is safe, then color was never set */
if(btheme->tlogic.syntaxn[3]==0) {
/* re-uses syntax color storage */
btheme->tlogic= btheme->tv3d;
SETCOL(btheme->tlogic.back, 100, 100, 100, 255);
}
SETCOLF(btheme->tinfo.back, 0.45, 0.45, 0.45, 1.0);
SETCOLF(btheme->tuserpref.back, 0.45, 0.45, 0.45, 1.0);
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 3)) {
/* new audio system */
if(U.audiochannels == 0)
U.audiochannels = 2;
if(U.audiodevice == 0) {
#ifdef WITH_OPENAL
U.audiodevice = 2;
#endif
#ifdef WITH_SDL
U.audiodevice = 1;
#endif
}
if(U.audioformat == 0)
U.audioformat = 0x24;
if(U.audiorate == 0)
U.audiorate = 44100;
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 5))
U.gameflags |= USER_DISABLE_VBO;
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 8)) {
wmKeyMap *km;
for(km=U.user_keymaps.first; km; km=km->next) {
if (strcmp(km->idname, "Armature_Sketch")==0)
strcpy(km->idname, "Armature Sketch");
else if (strcmp(km->idname, "View3D")==0)
strcpy(km->idname, "3D View");
else if (strcmp(km->idname, "View3D Generic")==0)
strcpy(km->idname, "3D View Generic");
else if (strcmp(km->idname, "EditMesh")==0)
strcpy(km->idname, "Mesh");
else if (strcmp(km->idname, "TimeLine")==0)
strcpy(km->idname, "Timeline");
else if (strcmp(km->idname, "UVEdit")==0)
strcpy(km->idname, "UV Editor");
else if (strcmp(km->idname, "Animation_Channels")==0)
strcpy(km->idname, "Animation Channels");
else if (strcmp(km->idname, "GraphEdit Keys")==0)
strcpy(km->idname, "Graph Editor");
else if (strcmp(km->idname, "GraphEdit Generic")==0)
strcpy(km->idname, "Graph Editor Generic");
else if (strcmp(km->idname, "Action_Keys")==0)
strcpy(km->idname, "Dopesheet");
else if (strcmp(km->idname, "NLA Data")==0)
strcpy(km->idname, "NLA Editor");
else if (strcmp(km->idname, "Node Generic")==0)
strcpy(km->idname, "Node Editor");
else if (strcmp(km->idname, "Logic Generic")==0)
strcpy(km->idname, "Logic Editor");
else if (strcmp(km->idname, "File")==0)
strcpy(km->idname, "File Browser");
else if (strcmp(km->idname, "FileMain")==0)
strcpy(km->idname, "File Browser Main");
else if (strcmp(km->idname, "FileButtons")==0)
strcpy(km->idname, "File Browser Buttons");
else if (strcmp(km->idname, "Buttons Generic")==0)
strcpy(km->idname, "Property Editor");
}
}
if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 16)) {
if(U.wmdrawmethod == USER_DRAW_TRIPLE)
U.wmdrawmethod = USER_DRAW_AUTOMATIC;
}
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 3)) {
if (U.flag & USER_LMOUSESELECT)
U.flag &= ~USER_TWOBUTTONMOUSE;
}
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 4)) {
bTheme *btheme;
/* default new handle type is auto handles */
U.keyhandles_new = HD_AUTO;
/* init new curve colors */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* init colors used for handles in 3D-View */
SETCOL(btheme->tv3d.handle_free, 0, 0, 0, 255);
SETCOL(btheme->tv3d.handle_auto, 0x90, 0x90, 0x00, 255);
SETCOL(btheme->tv3d.handle_vect, 0x40, 0x90, 0x30, 255);
SETCOL(btheme->tv3d.handle_align, 0x80, 0x30, 0x60, 255);
SETCOL(btheme->tv3d.handle_sel_free, 0, 0, 0, 255);
SETCOL(btheme->tv3d.handle_sel_auto, 0xf0, 0xff, 0x40, 255);
SETCOL(btheme->tv3d.handle_sel_vect, 0x40, 0xc0, 0x30, 255);
SETCOL(btheme->tv3d.handle_sel_align, 0xf0, 0x90, 0xa0, 255);
SETCOL(btheme->tv3d.act_spline, 0xdb, 0x25, 0x12, 255);
/* same colors again for Graph Editor... */
SETCOL(btheme->tipo.handle_free, 0, 0, 0, 255);
SETCOL(btheme->tipo.handle_auto, 0x90, 0x90, 0x00, 255);
SETCOL(btheme->tipo.handle_vect, 0x40, 0x90, 0x30, 255);
SETCOL(btheme->tipo.handle_align, 0x80, 0x30, 0x60, 255);
SETCOL(btheme->tipo.handle_sel_free, 0, 0, 0, 255);
SETCOL(btheme->tipo.handle_sel_auto, 0xf0, 0xff, 0x40, 255);
SETCOL(btheme->tipo.handle_sel_vect, 0x40, 0xc0, 0x30, 255);
SETCOL(btheme->tipo.handle_sel_align, 0xf0, 0x90, 0xa0, 255);
/* edge crease */
SETCOLF(btheme->tv3d.edge_crease, 0.8, 0, 0.6, 1.0);
}
}
if (bmain->versionfile <= 252) {
bTheme *btheme;
/* init new curve colors */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
if (btheme->tv3d.lastsel_point[3] == 0)
SETCOL(btheme->tv3d.lastsel_point, 0xff, 0xff, 0xff, 255);
}
}
if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 5)) {
bTheme *btheme;
/* interface_widgets.c */
struct uiWidgetColors wcol_progress= {
{0, 0, 0, 255},
{190, 190, 190, 255},
{100, 100, 100, 180},
{68, 68, 68, 255},
{0, 0, 0, 255},
{255, 255, 255, 255},
0,
5, -5
};
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
/* init progress bar theme */
btheme->tui.wcol_progress= wcol_progress;
}
}
if (bmain->versionfile < 255 || (bmain->versionfile == 255 && bmain->subversionfile < 2)) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
SETCOL(btheme->tv3d.extra_edge_len, 32, 0, 0, 255);
SETCOL(btheme->tv3d.extra_face_angle, 0, 32, 0, 255);
SETCOL(btheme->tv3d.extra_face_area, 0, 0, 128, 255);
}
}
if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 4)) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
if((btheme->tv3d.outline_width) == 0) btheme->tv3d.outline_width= 1;
}
}
if (bmain->versionfile < 257) {
/* clear "AUTOKEY_FLAG_ONLYKEYINGSET" flag from userprefs, so that it doesn't linger around from old configs like a ghost */
U.autokey_flag &= ~AUTOKEY_FLAG_ONLYKEYINGSET;
}
if (bmain->versionfile < 258 || (bmain->versionfile == 258 && bmain->subversionfile < 2)) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
btheme->tnode.noodle_curving = 5;
}
}
if (bmain->versionfile < 258 || (bmain->versionfile == 258 && bmain->subversionfile < 1)) {
bTheme *btheme;
/* if new keyframes handle default is stuff "auto", make it "auto-clamped" instead */
if (U.keyhandles_new == HD_AUTO)
U.keyhandles_new = HD_AUTO_ANIM;
/* theme color additions */
for (btheme= U.themes.first; btheme; btheme= btheme->next) {
/* auto-clamped handles -> based on auto */
SETCOL(btheme->tipo.handle_auto_clamped, 0x99, 0x40, 0x30, 255);
SETCOL(btheme->tipo.handle_sel_auto_clamped, 0xf0, 0xaf, 0x90, 255);
}
}
if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 1)) {
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
btheme->tv3d.speaker[3] = 255;
}
}
/* GL Texture Garbage Collection (variable abused above!) */
if (U.textimeout == 0) {
U.texcollectrate = 60;
U.textimeout = 120;
}
if (U.memcachelimit <= 0) {
U.memcachelimit = 32;
}
if (U.frameserverport == 0) {
U.frameserverport = 8080;
}
if (U.dbl_click_time == 0) {
U.dbl_click_time = 350;
}
if (U.anim_player_preset == 0) {
U.anim_player_preset = 1 ;
}
if (U.scrcastfps == 0) {
U.scrcastfps = 10;
U.scrcastwait = 50;
}
if (U.v2d_min_gridsize == 0) {
U.v2d_min_gridsize= 35;
}
if (U.dragthreshold == 0 )
U.dragthreshold= 5;
if (U.widget_unit==0)
U.widget_unit= (U.dpi * 20 + 36)/72;
if (U.anisotropic_filter <= 0)
U.anisotropic_filter = 1;
if (U.ndof_sensitivity == 0.0f) {
U.ndof_sensitivity = 1.0f;
U.ndof_flag = NDOF_LOCK_HORIZON |
NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM | NDOF_SHOULD_ROTATE;
}
/* funny name, but it is GE stuff, moves userdef stuff to engine */
// XXX space_set_commmandline_options();
/* this timer uses U */
// XXX reset_autosave();
}