Sky - Solid - Halo - Ztransp - Edge And added better info in the tooltips for it. It's important to know that Halos will always be covered by Ztransp, if rendered in 1 RenderLayer.
Sky - Solid - Halo - Ztransp - Edge And added better info in the tooltips for it. It's important to know that Halos will always be covered by Ztransp, if rendered in 1 RenderLayer.