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blender-archive/source/blender/depsgraph/intern/node/deg_node.cc
Jacques Lucke 7e712b2d6a Nodes: refactor node tree update handling
Goals of this refactor:
* More unified approach to updating everything that needs to be updated
  after a change in a node tree.
* The updates should happen in the correct order and quadratic or worse
  algorithms should be avoided.
* Improve detection of changes to the output to avoid tagging the depsgraph
  when it's not necessary.
* Move towards a more declarative style of defining nodes by having a
  more centralized update procedure.

The refactor consists of two main parts:
* Node tree tagging and update refactor.
  * Generally, when changes are done to a node tree, it is tagged dirty
    until a global update function is called that updates everything in
    the correct order.
  * The tagging is more fine-grained compared to before, to allow for more
    precise depsgraph update tagging.
* Depsgraph changes.
  * The shading specific depsgraph node for node trees as been removed.
  * Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only
    tagged when the output of the node tree changed (e.g. the Group Output
    or Material Output node).
  * The copy-on-write relation from node trees to the data block they are
    embedded in is now non-flushing. This avoids e.g. triggering a material
    update after the shader node tree changed in unrelated ways. Instead
    the material has a flushing relation to the new `NTREE_OUTPUT` node now.
  * The depsgraph no longer reports data block changes through to cycles
    through `Depsgraph.updates` when only the node tree changed in ways
    that do not affect the output.

Avoiding unnecessary updates seems to work well for geometry nodes and cycles.
The situation is a bit worse when there are drivers on the node tree, but that
could potentially be improved separately in the future.

Avoiding updates in eevee and the compositor is more tricky, but also less urgent.
* Eevee updates are triggered by calling `DRW_notify_view_update` in
  `ED_render_view3d_update` indirectly from `DEG_editors_update`.
* Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`.
  This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`.

Removing updates always has the risk of breaking some dependency that no
one was aware of. It's not unlikely that this will happen here as well. Adding
back missing updates should be quite a bit easier than getting rid of
unnecessary updates though.

Differential Revision: https://developer.blender.org/D13246
2021-12-21 15:18:56 +01:00

352 lines
9.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node.h"
#include <cstdio>
#include "BLI_utildefines.h"
#include "intern/depsgraph.h"
#include "intern/depsgraph_relation.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
#include "intern/node/deg_node_time.h"
namespace blender::deg {
const char *nodeClassAsString(NodeClass node_class)
{
switch (node_class) {
case NodeClass::GENERIC:
return "GENERIC";
case NodeClass::COMPONENT:
return "COMPONENT";
case NodeClass::OPERATION:
return "OPERATION";
}
BLI_assert_msg(0, "Unhandled node class, should never happen.");
return "UNKNOWN";
}
const char *nodeTypeAsString(NodeType type)
{
switch (type) {
case NodeType::UNDEFINED:
return "UNDEFINED";
case NodeType::OPERATION:
return "OPERATION";
/* **** Generic Types **** */
case NodeType::TIMESOURCE:
return "TIMESOURCE";
case NodeType::ID_REF:
return "ID_REF";
/* **** Outer Types **** */
case NodeType::PARAMETERS:
return "PARAMETERS";
case NodeType::PROXY:
return "PROXY";
case NodeType::ANIMATION:
return "ANIMATION";
case NodeType::TRANSFORM:
return "TRANSFORM";
case NodeType::GEOMETRY:
return "GEOMETRY";
case NodeType::SEQUENCER:
return "SEQUENCER";
case NodeType::LAYER_COLLECTIONS:
return "LAYER_COLLECTIONS";
case NodeType::COPY_ON_WRITE:
return "COPY_ON_WRITE";
case NodeType::OBJECT_FROM_LAYER:
return "OBJECT_FROM_LAYER";
/* **** Evaluation-Related Outer Types (with Subdata) **** */
case NodeType::EVAL_POSE:
return "EVAL_POSE";
case NodeType::BONE:
return "BONE";
case NodeType::PARTICLE_SYSTEM:
return "PARTICLE_SYSTEM";
case NodeType::PARTICLE_SETTINGS:
return "PARTICLE_SETTINGS";
case NodeType::SHADING:
return "SHADING";
case NodeType::CACHE:
return "CACHE";
case NodeType::POINT_CACHE:
return "POINT_CACHE";
case NodeType::IMAGE_ANIMATION:
return "IMAGE_ANIMATION";
case NodeType::BATCH_CACHE:
return "BATCH_CACHE";
case NodeType::DUPLI:
return "DUPLI";
case NodeType::SYNCHRONIZATION:
return "SYNCHRONIZATION";
case NodeType::AUDIO:
return "AUDIO";
case NodeType::ARMATURE:
return "ARMATURE";
case NodeType::GENERIC_DATABLOCK:
return "GENERIC_DATABLOCK";
case NodeType::VISIBILITY:
return "VISIBILITY";
case NodeType::SIMULATION:
return "SIMULATION";
case NodeType::NTREE_OUTPUT:
return "NTREE_OUTPUT";
/* Total number of meaningful node types. */
case NodeType::NUM_TYPES:
return "SpecialCase";
}
BLI_assert_msg(0, "Unhandled node type, should never happen.");
return "UNKNOWN";
}
NodeType nodeTypeFromSceneComponent(eDepsSceneComponentType component)
{
switch (component) {
case DEG_SCENE_COMP_PARAMETERS:
return NodeType::PARAMETERS;
case DEG_SCENE_COMP_ANIMATION:
return NodeType::ANIMATION;
case DEG_SCENE_COMP_SEQUENCER:
return NodeType::SEQUENCER;
}
return NodeType::UNDEFINED;
}
eDepsSceneComponentType nodeTypeToSceneComponent(NodeType type)
{
switch (type) {
case NodeType::PARAMETERS:
return DEG_SCENE_COMP_PARAMETERS;
case NodeType::ANIMATION:
return DEG_SCENE_COMP_ANIMATION;
case NodeType::SEQUENCER:
return DEG_SCENE_COMP_SEQUENCER;
case NodeType::OPERATION:
case NodeType::TIMESOURCE:
case NodeType::ID_REF:
case NodeType::LAYER_COLLECTIONS:
case NodeType::COPY_ON_WRITE:
case NodeType::OBJECT_FROM_LAYER:
case NodeType::AUDIO:
case NodeType::ARMATURE:
case NodeType::GENERIC_DATABLOCK:
case NodeType::PARTICLE_SYSTEM:
case NodeType::PARTICLE_SETTINGS:
case NodeType::POINT_CACHE:
case NodeType::IMAGE_ANIMATION:
case NodeType::BATCH_CACHE:
case NodeType::DUPLI:
case NodeType::SYNCHRONIZATION:
case NodeType::UNDEFINED:
case NodeType::NUM_TYPES:
case NodeType::TRANSFORM:
case NodeType::GEOMETRY:
case NodeType::EVAL_POSE:
case NodeType::BONE:
case NodeType::SHADING:
case NodeType::CACHE:
case NodeType::PROXY:
case NodeType::SIMULATION:
case NodeType::NTREE_OUTPUT:
return DEG_SCENE_COMP_PARAMETERS;
case NodeType::VISIBILITY:
BLI_assert_msg(0, "Visibility component is supposed to be only used internally.");
return DEG_SCENE_COMP_PARAMETERS;
}
BLI_assert_msg(0, "Unhandled node type, not supposed to happen.");
return DEG_SCENE_COMP_PARAMETERS;
}
NodeType nodeTypeFromObjectComponent(eDepsObjectComponentType component_type)
{
switch (component_type) {
case DEG_OB_COMP_ANY:
return NodeType::UNDEFINED;
case DEG_OB_COMP_PARAMETERS:
return NodeType::PARAMETERS;
case DEG_OB_COMP_PROXY:
return NodeType::PROXY;
case DEG_OB_COMP_ANIMATION:
return NodeType::ANIMATION;
case DEG_OB_COMP_TRANSFORM:
return NodeType::TRANSFORM;
case DEG_OB_COMP_GEOMETRY:
return NodeType::GEOMETRY;
case DEG_OB_COMP_EVAL_POSE:
return NodeType::EVAL_POSE;
case DEG_OB_COMP_BONE:
return NodeType::BONE;
case DEG_OB_COMP_SHADING:
return NodeType::SHADING;
case DEG_OB_COMP_CACHE:
return NodeType::CACHE;
}
return NodeType::UNDEFINED;
}
eDepsObjectComponentType nodeTypeToObjectComponent(NodeType type)
{
switch (type) {
case NodeType::PARAMETERS:
return DEG_OB_COMP_PARAMETERS;
case NodeType::PROXY:
return DEG_OB_COMP_PROXY;
case NodeType::ANIMATION:
return DEG_OB_COMP_ANIMATION;
case NodeType::TRANSFORM:
return DEG_OB_COMP_TRANSFORM;
case NodeType::GEOMETRY:
return DEG_OB_COMP_GEOMETRY;
case NodeType::EVAL_POSE:
return DEG_OB_COMP_EVAL_POSE;
case NodeType::BONE:
return DEG_OB_COMP_BONE;
case NodeType::SHADING:
return DEG_OB_COMP_SHADING;
case NodeType::CACHE:
return DEG_OB_COMP_CACHE;
case NodeType::OPERATION:
case NodeType::TIMESOURCE:
case NodeType::ID_REF:
case NodeType::SEQUENCER:
case NodeType::LAYER_COLLECTIONS:
case NodeType::COPY_ON_WRITE:
case NodeType::OBJECT_FROM_LAYER:
case NodeType::AUDIO:
case NodeType::ARMATURE:
case NodeType::GENERIC_DATABLOCK:
case NodeType::PARTICLE_SYSTEM:
case NodeType::PARTICLE_SETTINGS:
case NodeType::POINT_CACHE:
case NodeType::IMAGE_ANIMATION:
case NodeType::BATCH_CACHE:
case NodeType::DUPLI:
case NodeType::SYNCHRONIZATION:
case NodeType::SIMULATION:
case NodeType::NTREE_OUTPUT:
case NodeType::UNDEFINED:
case NodeType::NUM_TYPES:
return DEG_OB_COMP_PARAMETERS;
case NodeType::VISIBILITY:
BLI_assert_msg(0, "Visibility component is supposed to be only used internally.");
return DEG_OB_COMP_PARAMETERS;
}
BLI_assert_msg(0, "Unhandled node type, not suppsed to happen.");
return DEG_OB_COMP_PARAMETERS;
}
/*******************************************************************************
* Type information.
*/
Node::TypeInfo::TypeInfo(NodeType type, const char *type_name, int id_recalc_tag)
: type(type), type_name(type_name), id_recalc_tag(id_recalc_tag)
{
}
/*******************************************************************************
* Evaluation statistics.
*/
Node::Stats::Stats()
{
reset();
}
void Node::Stats::reset()
{
current_time = 0.0;
}
void Node::Stats::reset_current()
{
current_time = 0.0;
}
/*******************************************************************************
* Node itself.
*/
Node::Node()
{
name = "";
}
Node::~Node()
{
/* Free links. */
/* NOTE: We only free incoming links. This is to avoid double-free of links
* when we're trying to free same link from both its sides. We don't have
* dangling links so this is not a problem from memory leaks point of view. */
for (Relation *rel : inlinks) {
delete rel;
}
}
string Node::identifier() const
{
return string(nodeTypeAsString(type)) + " : " + name;
}
NodeClass Node::get_class() const
{
if (type == NodeType::OPERATION) {
return NodeClass::OPERATION;
}
if (type < NodeType::PARAMETERS) {
return NodeClass::GENERIC;
}
return NodeClass::COMPONENT;
}
/*******************************************************************************
* Generic nodes definition.
*/
DEG_DEPSNODE_DEFINE(TimeSourceNode, NodeType::TIMESOURCE, "Time Source");
static DepsNodeFactoryImpl<TimeSourceNode> DNTI_TIMESOURCE;
DEG_DEPSNODE_DEFINE(IDNode, NodeType::ID_REF, "ID Node");
static DepsNodeFactoryImpl<IDNode> DNTI_ID_REF;
void deg_register_base_depsnodes()
{
register_node_typeinfo(&DNTI_TIMESOURCE);
register_node_typeinfo(&DNTI_ID_REF);
}
} // namespace blender::deg