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blender-archive/source/blender/editors/armature/pose_lib_2.c
Sybren A. Stüvel 7c4e4d605c Pose Library: clarify apply/blend operator names
The old names had "{verb} Pose Library Pose"; they are now named
"{verb} Pose Asset", which is shorter & clearer.
2021-11-18 17:52:17 +01:00

639 lines
19 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021, Blender Foundation
*/
/** \file
* \ingroup edarmature
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "BKE_action.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "ED_armature.h"
#include "ED_asset.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "armature_intern.h"
typedef enum ePoseBlendState {
POSE_BLEND_INIT,
POSE_BLEND_BLENDING,
POSE_BLEND_ORIGINAL,
POSE_BLEND_CONFIRM,
POSE_BLEND_CANCEL,
} ePoseBlendState;
typedef struct PoseBlendData {
ePoseBlendState state;
bool needs_redraw;
struct {
bool use_release_confirm;
int drag_start_xy[2];
int init_event_type;
bool cursor_wrap_enabled;
} release_confirm_info;
/* For temp-loading the Action from the pose library. */
AssetTempIDConsumer *temp_id_consumer;
/* Blend factor, interval [0, 1] for interpolating between current and given pose. */
float blend_factor;
struct PoseBackup *pose_backup;
Object *ob; /* Object to work on. */
bAction *act; /* Pose to blend into the current pose. */
bool free_action;
Scene *scene; /* For auto-keying. */
ScrArea *area; /* For drawing status text. */
/** Info-text to print in header. */
char headerstr[UI_MAX_DRAW_STR];
} PoseBlendData;
/* Makes a copy of the current pose for restoration purposes - doesn't do constraints currently */
static void poselib_backup_posecopy(PoseBlendData *pbd)
{
pbd->pose_backup = ED_pose_backup_create_selected_bones(pbd->ob, pbd->act);
if (pbd->state == POSE_BLEND_INIT) {
/* Ready for blending now. */
pbd->state = POSE_BLEND_BLENDING;
}
}
/* ---------------------------- */
/* Auto-key/tag bones affected by the pose Action. */
static void poselib_keytag_pose(bContext *C, Scene *scene, PoseBlendData *pbd)
{
if (!autokeyframe_cfra_can_key(scene, &pbd->ob->id)) {
return;
}
AnimData *adt = BKE_animdata_from_id(&pbd->ob->id);
if (adt != NULL && adt->action != NULL && ID_IS_LINKED(&adt->action->id)) {
/* Changes to linked-in Actions are not allowed. */
return;
}
bPose *pose = pbd->ob->pose;
bAction *act = pbd->act;
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
ListBase dsources = {NULL, NULL};
/* start tagging/keying */
const bArmature *armature = pbd->ob->data;
LISTBASE_FOREACH (bActionGroup *, agrp, &act->groups) {
/* Only for selected bones unless there aren't any selected, in which case all are included. */
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, agrp->name);
if (pchan == NULL) {
continue;
}
if (ED_pose_backup_is_selection_relevant(pbd->pose_backup) &&
!PBONE_SELECTED(armature, pchan->bone)) {
continue;
}
/* Add data-source override for the PoseChannel, to be used later. */
ANIM_relative_keyingset_add_source(&dsources, &pbd->ob->id, &RNA_PoseBone, pchan);
}
/* Perform actual auto-keying. */
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
BLI_freelistN(&dsources);
/* send notifiers for this */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
}
/* Apply the relevant changes to the pose */
static void poselib_blend_apply(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = (PoseBlendData *)op->customdata;
if (pbd->state == POSE_BLEND_BLENDING) {
BLI_snprintf(pbd->headerstr,
sizeof(pbd->headerstr),
TIP_("PoseLib blending: \"%s\" at %3.0f%%"),
pbd->act->id.name + 2,
pbd->blend_factor * 100);
ED_area_status_text(pbd->area, pbd->headerstr);
ED_workspace_status_text(
C, TIP_("Tab: show original pose; Horizontal mouse movement: change blend percentage"));
}
else {
ED_area_status_text(pbd->area, TIP_("PoseLib showing original pose"));
ED_workspace_status_text(C, TIP_("Tab: show blended pose"));
}
if (!pbd->needs_redraw) {
return;
}
pbd->needs_redraw = false;
ED_pose_backup_restore(pbd->pose_backup);
/* The pose needs updating, whether it's for restoring the original pose or for showing the
* result of the blend. */
DEG_id_tag_update(&pbd->ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, pbd->ob);
if (pbd->state != POSE_BLEND_BLENDING) {
return;
}
/* Perform the actual blending. */
struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(depsgraph, 0.0f);
BKE_pose_apply_action_blend(pbd->ob, pbd->act, &anim_eval_context, pbd->blend_factor);
}
/* ---------------------------- */
static void poselib_blend_set_factor(PoseBlendData *pbd, const float new_factor)
{
pbd->blend_factor = CLAMPIS(new_factor, 0.0f, 1.0f);
pbd->needs_redraw = true;
}
static void poselib_slide_mouse_update_blendfactor(PoseBlendData *pbd, const wmEvent *event)
{
if (pbd->release_confirm_info.use_release_confirm) {
/* Release confirm calculates factor based on where the dragging was started from. */
const float range = 300 * U.pixelsize;
const float new_factor = (event->xy[0] - pbd->release_confirm_info.drag_start_xy[0]) / range;
poselib_blend_set_factor(pbd, new_factor);
}
else {
const float new_factor = (event->xy[0] - pbd->area->v1->vec.x) / ((float)pbd->area->winx);
poselib_blend_set_factor(pbd, new_factor);
}
}
/* Return operator return value. */
static int poselib_blend_handle_event(bContext *UNUSED(C), wmOperator *op, const wmEvent *event)
{
PoseBlendData *pbd = op->customdata;
if (event->type == MOUSEMOVE) {
poselib_slide_mouse_update_blendfactor(pbd, event);
return OPERATOR_RUNNING_MODAL;
}
/* Handle the release confirm event directly, it has priority over others. */
if (pbd->release_confirm_info.use_release_confirm &&
(event->type == pbd->release_confirm_info.init_event_type) && (event->val == KM_RELEASE)) {
pbd->state = POSE_BLEND_CONFIRM;
return OPERATOR_RUNNING_MODAL;
}
/* only accept 'press' event, and ignore 'release', so that we don't get double actions */
if (ELEM(event->val, KM_PRESS, KM_NOTHING) == 0) {
return OPERATOR_RUNNING_MODAL;
}
/* NORMAL EVENT HANDLING... */
/* searching takes priority over normal activity */
switch (event->type) {
/* Exit - cancel. */
case EVT_ESCKEY:
case RIGHTMOUSE:
pbd->state = POSE_BLEND_CANCEL;
break;
/* Exit - confirm. */
case LEFTMOUSE:
case EVT_RETKEY:
case EVT_PADENTER:
case EVT_SPACEKEY:
pbd->state = POSE_BLEND_CONFIRM;
break;
/* TODO(Sybren): toggle between original pose and poselib pose. */
case EVT_TABKEY:
pbd->state = pbd->state == POSE_BLEND_BLENDING ? POSE_BLEND_ORIGINAL : POSE_BLEND_BLENDING;
pbd->needs_redraw = true;
break;
/* TODO(Sybren): use better UI for slider. */
}
return OPERATOR_RUNNING_MODAL;
}
static void poselib_blend_cursor_update(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
/* Ensure cursor-grab (continuous grabbing) is enabled when using release-confirm. */
if (pbd->release_confirm_info.use_release_confirm &&
!pbd->release_confirm_info.cursor_wrap_enabled) {
WM_cursor_grab_enable(CTX_wm_window(C), WM_CURSOR_WRAP_XY, true, NULL);
pbd->release_confirm_info.cursor_wrap_enabled = true;
}
}
/* ---------------------------- */
static Object *get_poselib_object(bContext *C)
{
if (C == NULL) {
return NULL;
}
return BKE_object_pose_armature_get(CTX_data_active_object(C));
}
static void poselib_tempload_exit(PoseBlendData *pbd)
{
ED_asset_temp_id_consumer_free(&pbd->temp_id_consumer);
}
static bAction *poselib_blend_init_get_action(bContext *C, wmOperator *op)
{
bool asset_handle_valid;
const AssetLibraryReference *asset_library_ref = CTX_wm_asset_library_ref(C);
const AssetHandle asset_handle = CTX_wm_asset_handle(C, &asset_handle_valid);
/* Poll callback should check. */
BLI_assert((asset_library_ref != NULL) && asset_handle_valid);
PoseBlendData *pbd = op->customdata;
pbd->temp_id_consumer = ED_asset_temp_id_consumer_create(&asset_handle);
return (bAction *)ED_asset_temp_id_consumer_ensure_local_id(
pbd->temp_id_consumer, C, asset_library_ref, ID_AC, CTX_data_main(C), op->reports);
}
static bAction *flip_pose(bContext *C, Object *ob, bAction *action)
{
bAction *action_copy = (bAction *)BKE_id_copy_ex(NULL, &action->id, NULL, LIB_ID_COPY_LOCALIZE);
/* Lock the window manager while flipping the pose. Flipping requires temporarily modifying the
* pose, which can cause unwanted visual glitches. */
wmWindowManager *wm = CTX_wm_manager(C);
const bool interface_was_locked = CTX_wm_interface_locked(C);
WM_set_locked_interface(wm, true);
BKE_action_flip_with_pose(action_copy, ob);
WM_set_locked_interface(wm, interface_was_locked);
return action_copy;
}
/* Return true on success, false if the context isn't suitable. */
static bool poselib_blend_init_data(bContext *C, wmOperator *op, const wmEvent *event)
{
op->customdata = NULL;
/* check if valid poselib */
Object *ob = get_poselib_object(C);
if (ELEM(NULL, ob, ob->pose, ob->data)) {
BKE_report(op->reports, RPT_ERROR, TIP_("Pose lib is only for armatures in pose mode"));
return false;
}
/* Set up blend state info. */
PoseBlendData *pbd;
op->customdata = pbd = MEM_callocN(sizeof(PoseBlendData), "PoseLib Preview Data");
bAction *action = poselib_blend_init_get_action(C, op);
if (action == NULL) {
return false;
}
/* Maybe flip the Action. */
const bool apply_flipped = RNA_boolean_get(op->ptr, "flipped");
if (apply_flipped) {
action = flip_pose(C, ob, action);
pbd->free_action = true;
}
pbd->act = action;
/* Get the basic data. */
pbd->ob = ob;
pbd->ob->pose = ob->pose;
pbd->scene = CTX_data_scene(C);
pbd->area = CTX_wm_area(C);
pbd->state = POSE_BLEND_INIT;
pbd->needs_redraw = true;
pbd->blend_factor = RNA_float_get(op->ptr, "blend_factor");
/* Just to avoid a clang-analyzer warning (false positive), it's set properly below. */
pbd->release_confirm_info.use_release_confirm = false;
/* Release confirm data. Only available if there's an event to work with. */
if (event != NULL) {
PropertyRNA *release_confirm_prop = RNA_struct_find_property(op->ptr, "release_confirm");
pbd->release_confirm_info.use_release_confirm = (release_confirm_prop != NULL) &&
RNA_property_boolean_get(op->ptr,
release_confirm_prop);
}
if (pbd->release_confirm_info.use_release_confirm) {
BLI_assert(event != NULL);
copy_v2_v2_int(pbd->release_confirm_info.drag_start_xy, event->xy);
pbd->release_confirm_info.init_event_type = WM_userdef_event_type_from_keymap_type(
event->type);
}
/* Make backups for blending and restoring the pose. */
poselib_backup_posecopy(pbd);
/* Set pose flags to ensure the depsgraph evaluation doesn't overwrite it. */
pbd->ob->pose->flag &= ~POSE_DO_UNLOCK;
pbd->ob->pose->flag |= POSE_LOCKED;
return true;
}
static void poselib_blend_cleanup(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
wmWindow *win = CTX_wm_window(C);
/* Redraw the header so that it doesn't show any of our stuff anymore. */
ED_area_status_text(pbd->area, NULL);
ED_workspace_status_text(C, NULL);
/* This signals the depsgraph to unlock and reevaluate the pose on the next evaluation. */
bPose *pose = pbd->ob->pose;
pose->flag |= POSE_DO_UNLOCK;
switch (pbd->state) {
case POSE_BLEND_CONFIRM: {
Scene *scene = pbd->scene;
poselib_keytag_pose(C, scene, pbd);
/* Ensure the redo panel has the actually-used value, instead of the initial value. */
RNA_float_set(op->ptr, "blend_factor", pbd->blend_factor);
break;
}
case POSE_BLEND_INIT:
case POSE_BLEND_BLENDING:
case POSE_BLEND_ORIGINAL:
/* Cleanup should not be called directly from these states. */
BLI_assert_msg(0, "poselib_blend_cleanup: unexpected pose blend state");
BKE_report(op->reports, RPT_ERROR, "Internal pose library error, canceling operator");
ATTR_FALLTHROUGH;
case POSE_BLEND_CANCEL:
ED_pose_backup_restore(pbd->pose_backup);
break;
}
if (pbd->release_confirm_info.cursor_wrap_enabled) {
WM_cursor_grab_disable(win, pbd->release_confirm_info.drag_start_xy);
pbd->release_confirm_info.cursor_wrap_enabled = false;
}
DEG_id_tag_update(&pbd->ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, pbd->ob);
/* Update mouse-hover highlights. */
WM_event_add_mousemove(win);
}
static void poselib_blend_free(wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
if (pbd == NULL) {
return;
}
if (pbd->free_action) {
/* Run before #poselib_tempload_exit to avoid any problems from indirectly
* referenced ID pointers. */
BKE_id_free(NULL, pbd->act);
}
poselib_tempload_exit(pbd);
/* Must have been dealt with before! */
BLI_assert(pbd->release_confirm_info.cursor_wrap_enabled == false);
/* Free temp data for operator */
ED_pose_backup_free(pbd->pose_backup);
pbd->pose_backup = NULL;
MEM_SAFE_FREE(op->customdata);
}
static int poselib_blend_exit(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
const ePoseBlendState exit_state = pbd->state;
poselib_blend_cleanup(C, op);
poselib_blend_free(op);
if (exit_state == POSE_BLEND_CANCEL) {
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
/* Cancel previewing operation (called when exiting Blender) */
static void poselib_blend_cancel(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
pbd->state = POSE_BLEND_CANCEL;
poselib_blend_exit(C, op);
}
/* Main modal status check. */
static int poselib_blend_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
const int operator_result = poselib_blend_handle_event(C, op, event);
poselib_blend_cursor_update(C, op);
const PoseBlendData *pbd = op->customdata;
if (ELEM(pbd->state, POSE_BLEND_CONFIRM, POSE_BLEND_CANCEL)) {
return poselib_blend_exit(C, op);
}
if (pbd->needs_redraw) {
poselib_blend_apply(C, op);
}
return operator_result;
}
/* Modal Operator init. */
static int poselib_blend_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (!poselib_blend_init_data(C, op, event)) {
poselib_blend_free(op);
return OPERATOR_CANCELLED;
}
/* Do initial apply to have something to look at. */
poselib_blend_apply(C, op);
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* Single-shot apply. */
static int poselib_blend_exec(bContext *C, wmOperator *op)
{
if (!poselib_blend_init_data(C, op, NULL)) {
poselib_blend_free(op);
return OPERATOR_CANCELLED;
}
poselib_blend_apply(C, op);
PoseBlendData *pbd = op->customdata;
pbd->state = POSE_BLEND_CONFIRM;
return poselib_blend_exit(C, op);
}
static bool poselib_asset_in_context(bContext *C)
{
bool asset_handle_valid;
/* Check whether the context provides the asset data needed to add a pose. */
const AssetLibraryReference *asset_library_ref = CTX_wm_asset_library_ref(C);
AssetHandle asset_handle = CTX_wm_asset_handle(C, &asset_handle_valid);
return (asset_library_ref != NULL) && asset_handle_valid &&
(ED_asset_handle_get_id_type(&asset_handle) == ID_AC);
}
/* Poll callback for operators that require existing PoseLib data (with poses) to work. */
static bool poselib_blend_poll(bContext *C)
{
Object *ob = get_poselib_object(C);
if (ELEM(NULL, ob, ob->pose, ob->data)) {
/* Pose lib is only for armatures in pose mode. */
return false;
}
return poselib_asset_in_context(C);
}
void POSELIB_OT_apply_pose_asset(wmOperatorType *ot)
{
/* Identifiers: */
ot->name = "Apply Pose Asset";
ot->idname = "POSELIB_OT_apply_pose_asset";
ot->description = "Apply the given Pose Action to the rig";
/* Callbacks: */
ot->exec = poselib_blend_exec;
ot->poll = poselib_blend_poll;
/* Flags: */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties: */
RNA_def_float_factor(ot->srna,
"blend_factor",
1.0f,
0.0f,
1.0f,
"Blend Factor",
"Amount that the pose is applied on top of the existing poses",
0.0f,
1.0f);
RNA_def_boolean(ot->srna,
"flipped",
false,
"Apply Flipped",
"When enabled, applies the pose flipped over the X-axis");
}
void POSELIB_OT_blend_pose_asset(wmOperatorType *ot)
{
PropertyRNA *prop;
/* Identifiers: */
ot->name = "Blend Pose Asset";
ot->idname = "POSELIB_OT_blend_pose_asset";
ot->description = "Blend the given Pose Action to the rig";
/* Callbacks: */
ot->invoke = poselib_blend_invoke;
ot->modal = poselib_blend_modal;
ot->cancel = poselib_blend_cancel;
ot->exec = poselib_blend_exec;
ot->poll = poselib_blend_poll;
/* Flags: */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
/* Properties: */
prop = RNA_def_float_factor(ot->srna,
"blend_factor",
0.0f,
0.0f,
1.0f,
"Blend Factor",
"Amount that the pose is applied on top of the existing poses",
0.0f,
1.0f);
/* Blending should always start at 0%, and not at whatever percentage was last used. This RNA
* property just exists for symmetry with the Apply operator (and thus simplicity of the rest of
* the code, which can assume this property exists). */
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_boolean(ot->srna,
"flipped",
false,
"Apply Flipped",
"When enabled, applies the pose flipped over the X-axis");
prop = RNA_def_boolean(ot->srna,
"release_confirm",
false,
"Confirm on Release",
"Always confirm operation when releasing button");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}