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blender-archive/source/blender/editors/asset/intern/asset_mark_clear.cc
Julian Eisel 7150f919d3 Cleanup: Remove unused headers in asset files
Also move system includes first, like we have it elsewhere in Blender.
2021-11-01 13:21:07 +01:00

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2.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*
* Functions for marking and clearing assets.
*/
#include "DNA_ID.h"
#include "BKE_asset.h"
#include "BKE_context.h"
#include "BKE_icons.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "UI_interface_icons.h"
#include "RNA_access.h"
#include "ED_asset_list.h"
#include "ED_asset_mark_clear.h"
#include "ED_asset_type.h"
bool ED_asset_mark_id(ID *id)
{
if (id->asset_data) {
return false;
}
if (!BKE_id_can_be_asset(id)) {
return false;
}
id_fake_user_set(id);
const IDTypeInfo *id_type_info = BKE_idtype_get_info_from_id(id);
id->asset_data = BKE_asset_metadata_create();
id->asset_data->local_type_info = id_type_info->asset_type_info;
/* Important for asset storage to update properly! */
ED_assetlist_storage_tag_main_data_dirty();
return true;
}
void ED_asset_generate_preview(const bContext *C, ID *id)
{
PreviewImage *preview = BKE_previewimg_id_get(id);
if (preview) {
BKE_previewimg_clear(preview);
}
UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true);
}
bool ED_asset_clear_id(ID *id)
{
if (!id->asset_data) {
return false;
}
BKE_asset_metadata_free(&id->asset_data);
id_fake_user_clear(id);
/* Important for asset storage to update properly! */
ED_assetlist_storage_tag_main_data_dirty();
return true;
}
void ED_assets_pre_save(struct Main *bmain)
{
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
if (!id->asset_data || !id->asset_data->local_type_info) {
continue;
}
if (id->asset_data->local_type_info->pre_save_fn) {
id->asset_data->local_type_info->pre_save_fn(id, id->asset_data);
}
}
FOREACH_MAIN_ID_END;
}
bool ED_asset_can_mark_single_from_context(const bContext *C)
{
/* Context needs a "id" pointer to be set for #ASSET_OT_mark()/#ASSET_OT_clear() to use. */
const ID *id = static_cast<ID *>(CTX_data_pointer_get_type_silent(C, "id", &RNA_ID).data);
if (!id) {
return false;
}
return ED_asset_type_is_supported(id);
}