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blender-archive/source/blender/editors/mask/mask_intern.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spclip
*/
#pragma once
#include "ED_clip.h"
struct Mask;
struct bContext;
struct wmOperatorType;
/* internal exports only */
/* mask_add.c */
void MASK_OT_add_vertex(struct wmOperatorType *ot);
void MASK_OT_add_feather_vertex(struct wmOperatorType *ot);
void MASK_OT_primitive_circle_add(struct wmOperatorType *ot);
void MASK_OT_primitive_square_add(struct wmOperatorType *ot);
/* mask_ops.c */
struct Mask *ED_mask_new(struct bContext *C, const char *name);
/**
* Get active layer. Will create mask/layer to be sure there's an active layer.
*/
struct MaskLayer *ED_mask_layer_ensure(struct bContext *C, bool *r_added_mask);
void MASK_OT_new(struct wmOperatorType *ot);
void MASK_OT_layer_new(struct wmOperatorType *ot);
void MASK_OT_layer_remove(struct wmOperatorType *ot);
void MASK_OT_cyclic_toggle(struct wmOperatorType *ot);
void MASK_OT_slide_point(struct wmOperatorType *ot);
void MASK_OT_slide_spline_curvature(struct wmOperatorType *ot);
void MASK_OT_delete(struct wmOperatorType *ot);
void MASK_OT_hide_view_clear(struct wmOperatorType *ot);
void MASK_OT_hide_view_set(struct wmOperatorType *ot);
void MASK_OT_feather_weight_clear(struct wmOperatorType *ot);
void MASK_OT_switch_direction(struct wmOperatorType *ot);
/* Named to match mesh recalculate normals. */
void MASK_OT_normals_make_consistent(struct wmOperatorType *ot);
void MASK_OT_handle_type_set(struct wmOperatorType *ot);
void MASK_OT_layer_move(struct wmOperatorType *ot);
void MASK_OT_duplicate(struct wmOperatorType *ot);
void MASK_OT_copy_splines(struct wmOperatorType *ot);
void MASK_OT_paste_splines(struct wmOperatorType *ot);
/* mask_relationships.c */
/** based on #OBJECT_OT_parent_set */
void MASK_OT_parent_set(struct wmOperatorType *ot);
void MASK_OT_parent_clear(struct wmOperatorType *ot);
/* mask_select.c */
void MASK_OT_select(struct wmOperatorType *ot);
void MASK_OT_select_all(struct wmOperatorType *ot);
void MASK_OT_select_box(struct wmOperatorType *ot);
void MASK_OT_select_lasso(struct wmOperatorType *ot);
void MASK_OT_select_circle(struct wmOperatorType *ot);
void MASK_OT_select_linked_pick(struct wmOperatorType *ot);
void MASK_OT_select_linked(struct wmOperatorType *ot);
void MASK_OT_select_more(struct wmOperatorType *ot);
void MASK_OT_select_less(struct wmOperatorType *ot);
/* 'check' select */
bool ED_mask_spline_select_check(const struct MaskSpline *spline);
bool ED_mask_layer_select_check(const struct MaskLayer *mask_layer);
bool ED_mask_select_check(const struct Mask *mask);
void ED_mask_spline_select_set(struct MaskSpline *spline, const bool do_select);
void ED_mask_layer_select_set(struct MaskLayer *mask_layer, const bool do_select);
void ED_mask_select_toggle_all(struct Mask *mask, int action);
void ED_mask_select_flush_all(struct Mask *mask);
/* mask_editor.c */
bool ED_maskedit_poll(struct bContext *C);
bool ED_maskedit_mask_poll(struct bContext *C);
/* Generalized solution for preserving editor viewport when making changes while lock-to-selection
* is enabled.
* Any mask operator can use this API, without worrying that some editors do not have an idea of
* lock-to-selection. */
typedef struct MaskViewLockState {
ClipViewLockState space_clip_state;
} MaskViewLockState;
void ED_mask_view_lock_state_store(const struct bContext *C, MaskViewLockState *state);
void ED_mask_view_lock_state_restore_no_jump(const struct bContext *C,
const MaskViewLockState *state);
/* mask_query.c */
bool ED_mask_find_nearest_diff_point(const struct bContext *C,
struct Mask *mask,
const float normal_co[2],
int threshold,
bool feather,
float tangent[2],
const bool use_deform,
const bool use_project,
struct MaskLayer **r_mask_layer,
struct MaskSpline **r_spline,
struct MaskSplinePoint **r_point,
float *r_u,
float *r_score);
bool ED_mask_feather_find_nearest(const struct bContext *C,
struct Mask *mask,
const float normal_co[2],
const float threshold,
struct MaskLayer **r_mask_layer,
struct MaskSpline **r_spline,
struct MaskSplinePoint **r_point,
struct MaskSplinePointUW **r_uw,
float *r_score);
struct MaskSplinePoint *ED_mask_point_find_nearest(const struct bContext *C,
struct Mask *mask,
const float normal_co[2],
const float threshold,
struct MaskLayer **r_mask_layer,
struct MaskSpline **r_spline,
eMaskWhichHandle *r_which_handle,
float *r_score);
/* mask_shapekey.c */
void MASK_OT_shape_key_insert(struct wmOperatorType *ot);
void MASK_OT_shape_key_clear(struct wmOperatorType *ot);
void MASK_OT_shape_key_feather_reset(struct wmOperatorType *ot);
void MASK_OT_shape_key_rekey(struct wmOperatorType *ot);