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blender-archive/source/blender/editors/space_spreadsheet/spreadsheet_layout.hh
Hans Goudey 474adc6f88 Refactor: Simplify spreadsheet handling of cell values
Previously we used a `CellValue` class to hold the data for a cell,
and called a function to fill it whenever necessary. This is an
unnecessary complication when we have virtual generic arrays
and most data is already easily accessible that way anyway.
This patch removes `CellValue` and uses `fn::GVArray` to provide
access to data instead.

In the future, if rows have different types within a single column,
we can use a `GVArray` of `blender::Any` to interface with the drawing.

Along with that, the use of virtual arrays made it easy to do a
few other cleanups:
 - Use selection domain interpolations from rB5841f8656d95
   for the mesh selection filter.
 - Change the row filter to only calculate for necessary indices.

Differential Revision: https://developer.blender.org/D13478
2021-12-15 09:34:13 -06:00

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <optional>
#include "spreadsheet_column_values.hh"
#include "spreadsheet_draw.hh"
namespace blender::ed::spreadsheet {
/* Layout information for a single column. */
struct ColumnLayout {
const ColumnValues *values;
int width;
};
/* Layout information for the entire spreadsheet. */
struct SpreadsheetLayout {
Vector<ColumnLayout> columns;
IndexMask row_indices;
int index_column_width = 100;
};
std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
const SpreadsheetLayout &spreadsheet_layout);
} // namespace blender::ed::spreadsheet