Previously we used a `CellValue` class to hold the data for a cell, and called a function to fill it whenever necessary. This is an unnecessary complication when we have virtual generic arrays and most data is already easily accessible that way anyway. This patch removes `CellValue` and uses `fn::GVArray` to provide access to data instead. In the future, if rows have different types within a single column, we can use a `GVArray` of `blender::Any` to interface with the drawing. Along with that, the use of virtual arrays made it easy to do a few other cleanups: - Use selection domain interpolations from rB5841f8656d95 for the mesh selection filter. - Change the row filter to only calculate for necessary indices. Differential Revision: https://developer.blender.org/D13478
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <optional>
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#include "spreadsheet_column_values.hh"
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#include "spreadsheet_draw.hh"
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namespace blender::ed::spreadsheet {
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/* Layout information for a single column. */
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struct ColumnLayout {
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const ColumnValues *values;
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int width;
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};
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/* Layout information for the entire spreadsheet. */
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struct SpreadsheetLayout {
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Vector<ColumnLayout> columns;
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IndexMask row_indices;
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int index_column_width = 100;
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};
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std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
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const SpreadsheetLayout &spreadsheet_layout);
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} // namespace blender::ed::spreadsheet
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