* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
21 lines
666 B
Python
21 lines
666 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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sources += env.Glob('shaders/*.c')
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defs = [ 'GLEW_STATIC' ]
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incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern'
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incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .'
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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incs += ' ' + env['BF_PTHREADS_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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if env['WITH_BF_SMOKE']:
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defs.append('WITH_SMOKE')
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env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
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