Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
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			435 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			435 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0-or-later */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  */
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| 
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| #pragma once
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| 
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| extern PyTypeObject BPyGPUShader_Type;
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| 
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| #define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
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| 
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| typedef struct BPyGPUShader {
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|   PyObject_VAR_HEAD
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|   struct GPUShader *shader;
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|   bool is_builtin;
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| } BPyGPUShader;
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| 
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| PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
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| PyObject *bpygpu_shader_init(void);
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