- Add SelectPick_Params struct to make picking logic more straightforward and easier to extend. - Use `eSelectOp` instead of booleans (extend, deselect, toggle) which were used to represent 4 states (which wasn't obvious). - Handle deselect_all when pocking instead of view3d_select_exec, de-duplicate de-selection which was already needed in when replacing the selection in picking functions. - Handle outliner update & notifiers in the picking functions instead of view3d_select_exec. - Fix particle select deselect_all option which did nothing.
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Base;
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struct Object;
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struct SelectPick_Params;
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struct UndoType;
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struct bContext;
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struct wmKeyConfig;
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void ED_operatortypes_metaball(void);
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void ED_operatormacros_metaball(void);
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void ED_keymap_metaball(struct wmKeyConfig *keyconf);
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/**
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* Add meta-element primitive to meta-ball object (which is in edit mode).
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*/
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struct MetaElem *ED_mball_add_primitive(struct bContext *C,
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struct Object *obedit,
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bool obedit_is_new,
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float mat[4][4],
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float dia,
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int type);
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/**
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* Select meta-element with mouse click (user can select radius circle or stiffness circle).
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*
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* \return True when pick finds an element or the selection changed.
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*/
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bool ED_mball_select_pick(struct bContext *C,
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const int mval[2],
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const struct SelectPick_Params *params);
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bool ED_mball_deselect_all_multi_ex(struct Base **bases, uint bases_len);
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bool ED_mball_deselect_all_multi(struct bContext *C);
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/**
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* This function is used to free all MetaElems from MetaBall.
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*/
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void ED_mball_editmball_free(struct Object *obedit);
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/**
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* This function is called, when MetaBall Object is switched from object mode to edit mode.
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*/
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void ED_mball_editmball_make(struct Object *obedit);
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/**
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* This function is called, when MetaBall Object switched from edit mode to object mode.
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* List of MetaElements is copied from object->data->edit_elems to object->data->elems.
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*/
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void ED_mball_editmball_load(struct Object *obedit);
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/* editmball_undo.c */
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/** Export for ED_undo_sys. */
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void ED_mball_undosys_type(struct UndoType *ut);
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#define MBALLSEL_STIFF (1u << 30)
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#define MBALLSEL_RADIUS (1u << 31)
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#define MBALLSEL_ANY (MBALLSEL_STIFF | MBALLSEL_RADIUS)
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#ifdef __cplusplus
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}
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#endif
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