106 lines
3.2 KiB
C
106 lines
3.2 KiB
C
/**
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Juho Vepsäläinen
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../SHD_util.h"
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/* **************** SEPARATE RGBA ******************** */
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static bNodeSocketType sh_node_seprgb_in[]= {
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{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType sh_node_seprgb_out[]= {
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{ SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void node_shader_exec_seprgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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out[0]->vec[0] = in[0]->vec[0];
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out[1]->vec[0] = in[0]->vec[1];
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out[2]->vec[0] = in[0]->vec[2];
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}
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bNodeType sh_node_seprgb= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ SH_NODE_SEPRGB,
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/* name */ "Separate RGB",
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/* width+range */ 80, 40, 140,
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/* class+opts */ NODE_CLASS_CONVERTOR, 0,
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/* input sock */ sh_node_seprgb_in,
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/* output sock */ sh_node_seprgb_out,
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/* storage */ "",
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/* execfunc */ node_shader_exec_seprgb,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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/* **************** COMBINE RGB ******************** */
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static bNodeSocketType sh_node_combrgb_in[]= {
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{ SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType sh_node_combrgb_out[]= {
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{ SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void node_shader_exec_combrgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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out[0]->vec[0] = in[0]->vec[0];
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out[0]->vec[1] = in[1]->vec[0];
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out[0]->vec[2] = in[2]->vec[0];
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}
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bNodeType sh_node_combrgb= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ SH_NODE_COMBRGB,
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/* name */ "Combine RGB",
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/* width+range */ 80, 40, 140,
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/* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
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/* input sock */ sh_node_combrgb_in,
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/* output sock */ sh_node_combrgb_out,
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/* storage */ "",
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/* execfunc */ node_shader_exec_combrgb,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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