49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* Immediate mode rendering is powered by the Gawain library.
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* This file contains any additions or modifications specific to Blender.
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*/
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#pragma once
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#include "gawain/immediate.h"
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#include "gawain/imm_util.h"
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#include "GPU_shader.h"
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/* Extend immBindProgram to use Blender’s library of built-in shader programs.
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* Use immUnbindProgram() when done. */
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void immBindBuiltinProgram(GPUBuiltinShader shader_id);
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/*
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* Extend immUniformColor to take Blender's themes
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*/
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void immUniformThemeColor(int color_id);
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void immUniformThemeColorShade(int color_id, int offset);
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void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
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void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset);
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void immUniformThemeColorBlend(int color_id1, int color_id2, float fac);
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