
This does not address stapling shader in 2.8, though the solution can be similar (own shader, not polutting interlace shader). part of T49043 Reviewers: merwin Differential Revision: https://developer.blender.org/D2440
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/wm_draw.h
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* \ingroup wm
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*/
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#ifndef __WM_DRAW_H__
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#define __WM_DRAW_H__
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#include "GPU_glew.h"
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#define USE_TEXTURE_RECTANGLE 1
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typedef struct wmDrawTriple {
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GLuint bind;
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int x, y;
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GLenum target;
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} wmDrawTriple;
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typedef struct wmDrawData {
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struct wmDrawData *next, *prev;
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wmDrawTriple *triple;
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} wmDrawData;
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struct bContext;
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struct wmWindow;
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struct ARegion;
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/* wm_draw.c */
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void wm_draw_update (struct bContext *C);
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void wm_draw_window_clear (struct wmWindow *win);
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void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar);
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void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar);
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void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha);
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void wm_draw_data_free (struct wmWindow *win);
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#endif /* __WM_DRAW_H__ */
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